thread_windows.h 2.9 KB

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  1. /*************************************************************************/
  2. /* thread_windows.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef THREAD_WINDOWS_H
  31. #define THREAD_WINDOWS_H
  32. /**
  33. @author Juan Linietsky <reduzio@gmail.com>
  34. */
  35. #ifdef WINDOWS_ENABLED
  36. #include "os/thread.h"
  37. #include "script_language.h"
  38. #include <windows.h>
  39. class ThreadWindows : public Thread {
  40. ThreadCreateCallback callback;
  41. void *user;
  42. ID id;
  43. HANDLE handle;
  44. static Thread *create_thread_windows();
  45. static DWORD WINAPI thread_callback(LPVOID userdata);
  46. static Thread *create_func_windows(ThreadCreateCallback p_callback, void *, const Settings &);
  47. static ID get_thread_id_func_windows();
  48. static void wait_to_finish_func_windows(Thread *p_thread);
  49. ThreadWindows();
  50. public:
  51. virtual ID get_id() const;
  52. static void make_default();
  53. ~ThreadWindows();
  54. };
  55. #endif
  56. #endif