thread_windows.cpp 3.8 KB

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  1. /*************************************************************************/
  2. /* thread_windows.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "thread_windows.h"
  31. #if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED)
  32. #include "os/memory.h"
  33. Thread::ID ThreadWindows::get_id() const {
  34. return id;
  35. }
  36. Thread *ThreadWindows::create_thread_windows() {
  37. return memnew(ThreadWindows);
  38. }
  39. DWORD ThreadWindows::thread_callback(LPVOID userdata) {
  40. ThreadWindows *t = reinterpret_cast<ThreadWindows *>(userdata);
  41. ScriptServer::thread_enter(); //scripts may need to attach a stack
  42. t->id = (ID)GetCurrentThreadId(); // must implement
  43. t->callback(t->user);
  44. ScriptServer::thread_exit();
  45. return 0;
  46. }
  47. Thread *ThreadWindows::create_func_windows(ThreadCreateCallback p_callback, void *p_user, const Settings &) {
  48. ThreadWindows *tr = memnew(ThreadWindows);
  49. tr->callback = p_callback;
  50. tr->user = p_user;
  51. tr->handle = CreateThread(
  52. NULL, // default security attributes
  53. 0, // use default stack size
  54. thread_callback, // thread function name
  55. tr, // argument to thread function
  56. 0, // use default creation flags
  57. NULL); // returns the thread identifier
  58. return tr;
  59. }
  60. Thread::ID ThreadWindows::get_thread_id_func_windows() {
  61. return (ID)GetCurrentThreadId(); //must implement
  62. }
  63. void ThreadWindows::wait_to_finish_func_windows(Thread *p_thread) {
  64. ThreadWindows *tp = static_cast<ThreadWindows *>(p_thread);
  65. ERR_FAIL_COND(!tp);
  66. WaitForSingleObject(tp->handle, INFINITE);
  67. CloseHandle(tp->handle);
  68. //`memdelete(tp);
  69. }
  70. void ThreadWindows::make_default() {
  71. create_func = create_func_windows;
  72. get_thread_id_func = get_thread_id_func_windows;
  73. wait_to_finish_func = wait_to_finish_func_windows;
  74. }
  75. ThreadWindows::ThreadWindows() {
  76. handle = NULL;
  77. }
  78. ThreadWindows::~ThreadWindows() {
  79. }
  80. #endif