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- /*************************************************************************/
- /* semaphore_windows.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "semaphore_windows.h"
- #if defined(WINDOWS_ENABLED)
- #include "os/memory.h"
- Error SemaphoreWindows::wait() {
- WaitForSingleObjectEx(semaphore, INFINITE, false);
- return OK;
- }
- Error SemaphoreWindows::post() {
- ReleaseSemaphore(semaphore, 1, NULL);
- return OK;
- }
- int SemaphoreWindows::get() const {
- long previous;
- switch (WaitForSingleObjectEx(semaphore, 0, false)) {
- case WAIT_OBJECT_0: {
- ERR_FAIL_COND_V(!ReleaseSemaphore(semaphore, 1, &previous), -1);
- return previous + 1;
- } break;
- case WAIT_TIMEOUT: {
- return 0;
- } break;
- default: {}
- }
- ERR_FAIL_V(-1);
- }
- Semaphore *SemaphoreWindows::create_semaphore_windows() {
- return memnew(SemaphoreWindows);
- }
- void SemaphoreWindows::make_default() {
- create_func = create_semaphore_windows;
- }
- SemaphoreWindows::SemaphoreWindows() {
- #ifdef UWP_ENABLED
- semaphore = CreateSemaphoreEx(
- NULL,
- 0,
- 0xFFFFFFF, //wathever
- NULL,
- 0,
- SEMAPHORE_ALL_ACCESS);
- #else
- semaphore = CreateSemaphore(
- NULL,
- 0,
- 0xFFFFFFF, //wathever
- NULL);
- #endif
- }
- SemaphoreWindows::~SemaphoreWindows() {
- CloseHandle(semaphore);
- }
- #endif
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