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- /*************************************************************************/
- /* mutex_windows.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "mutex_windows.h"
- #include "os/memory.h"
- #ifdef WINDOWS_ENABLED
- void MutexWindows::lock() {
- #ifdef WINDOWS_USE_MUTEX
- WaitForSingleObject(mutex, INFINITE);
- #else
- EnterCriticalSection(&mutex);
- #endif
- }
- void MutexWindows::unlock() {
- #ifdef WINDOWS_USE_MUTEX
- ReleaseMutex(mutex);
- #else
- LeaveCriticalSection(&mutex);
- #endif
- }
- Error MutexWindows::try_lock() {
- #ifdef WINDOWS_USE_MUTEX
- return (WaitForSingleObject(mutex, 0) == WAIT_TIMEOUT) ? ERR_BUSY : OK;
- #else
- if (TryEnterCriticalSection(&mutex))
- return OK;
- else
- return ERR_BUSY;
- #endif
- }
- Mutex *MutexWindows::create_func_windows(bool p_recursive) {
- return memnew(MutexWindows);
- }
- void MutexWindows::make_default() {
- create_func = create_func_windows;
- }
- MutexWindows::MutexWindows() {
- #ifdef WINDOWS_USE_MUTEX
- mutex = CreateMutex(NULL, FALSE, NULL);
- #else
- #ifdef UWP_ENABLED
- InitializeCriticalSectionEx(&mutex, 0, 0);
- #else
- InitializeCriticalSection(&mutex);
- #endif
- #endif
- }
- MutexWindows::~MutexWindows() {
- #ifdef WINDOWS_USE_MUTEX
- CloseHandle(mutex);
- #else
- DeleteCriticalSection(&mutex);
- #endif
- }
- #endif
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