mutex_windows.cpp 3.2 KB

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  1. /*************************************************************************/
  2. /* mutex_windows.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "mutex_windows.h"
  31. #include "os/memory.h"
  32. #ifdef WINDOWS_ENABLED
  33. void MutexWindows::lock() {
  34. #ifdef WINDOWS_USE_MUTEX
  35. WaitForSingleObject(mutex, INFINITE);
  36. #else
  37. EnterCriticalSection(&mutex);
  38. #endif
  39. }
  40. void MutexWindows::unlock() {
  41. #ifdef WINDOWS_USE_MUTEX
  42. ReleaseMutex(mutex);
  43. #else
  44. LeaveCriticalSection(&mutex);
  45. #endif
  46. }
  47. Error MutexWindows::try_lock() {
  48. #ifdef WINDOWS_USE_MUTEX
  49. return (WaitForSingleObject(mutex, 0) == WAIT_TIMEOUT) ? ERR_BUSY : OK;
  50. #else
  51. if (TryEnterCriticalSection(&mutex))
  52. return OK;
  53. else
  54. return ERR_BUSY;
  55. #endif
  56. }
  57. Mutex *MutexWindows::create_func_windows(bool p_recursive) {
  58. return memnew(MutexWindows);
  59. }
  60. void MutexWindows::make_default() {
  61. create_func = create_func_windows;
  62. }
  63. MutexWindows::MutexWindows() {
  64. #ifdef WINDOWS_USE_MUTEX
  65. mutex = CreateMutex(NULL, FALSE, NULL);
  66. #else
  67. #ifdef UWP_ENABLED
  68. InitializeCriticalSectionEx(&mutex, 0, 0);
  69. #else
  70. InitializeCriticalSection(&mutex);
  71. #endif
  72. #endif
  73. }
  74. MutexWindows::~MutexWindows() {
  75. #ifdef WINDOWS_USE_MUTEX
  76. CloseHandle(mutex);
  77. #else
  78. DeleteCriticalSection(&mutex);
  79. #endif
  80. }
  81. #endif