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- /*************************************************************************/
- /* file_access_windows.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef FILE_ACCESS_WINDOWS_H
- #define FILE_ACCESS_WINDOWS_H
- #ifdef WINDOWS_ENABLED
- #include "os/file_access.h"
- #include "os/memory.h"
- #include <stdio.h>
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class FileAccessWindows : public FileAccess {
- FILE *f;
- int flags;
- void check_errors() const;
- mutable Error last_error;
- String save_path;
- public:
- virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
- virtual void close(); ///< close a file
- virtual bool is_open() const; ///< true when file is open
- virtual void seek(size_t p_position); ///< seek to a given position
- virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
- virtual size_t get_position() const; ///< get position in the file
- virtual size_t get_len() const; ///< get size of the file
- virtual bool eof_reached() const; ///< reading passed EOF
- virtual uint8_t get_8() const; ///< get a byte
- virtual int get_buffer(uint8_t *p_dst, int p_length) const;
- virtual Error get_error() const; ///< get last error
- virtual void flush();
- virtual void store_8(uint8_t p_dest); ///< store a byte
- virtual bool file_exists(const String &p_name); ///< return true if a file exists
- uint64_t _get_modified_time(const String &p_file);
- FileAccessWindows();
- virtual ~FileAccessWindows();
- };
- #endif
- #endif
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