context_gl.h 2.7 KB

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  1. /*************************************************************************/
  2. /* context_gl.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CONTEXT_GL_H
  31. #define CONTEXT_GL_H
  32. #if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
  33. #include "typedefs.h"
  34. /**
  35. @author Juan Linietsky <reduzio@gmail.com>
  36. */
  37. class ContextGL {
  38. static ContextGL *singleton;
  39. public:
  40. static ContextGL *get_singleton();
  41. virtual void release_current() = 0;
  42. virtual void make_current() = 0;
  43. virtual void swap_buffers() = 0;
  44. virtual Error initialize() = 0;
  45. virtual void set_use_vsync(bool p_use) = 0;
  46. virtual bool is_using_vsync() const = 0;
  47. ContextGL();
  48. ~ContextGL();
  49. };
  50. #endif
  51. #endif