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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisibilityEnabler" inherits="VisibilityNotifier" category="Core" version="3.0.alpha.custom_build">
- <brief_description>
- Enable certain nodes only when visible.
- </brief_description>
- <description>
- The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="is_enabler_enabled" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="enabler" type="int" enum="VisibilityEnabler.Enabler">
- </argument>
- <description>
- Returns whether the specified enabler was set to true or not.
- </description>
- </method>
- <method name="set_enabler">
- <return type="void">
- </return>
- <argument index="0" name="enabler" type="int" enum="VisibilityEnabler.Enabler">
- </argument>
- <argument index="1" name="enabled" type="bool">
- </argument>
- <description>
- Set an enabler to true for all nodes of its type to be disabled when the VisibilityEnabler is not in view. See the constants for enablers and what they affect.
- </description>
- </method>
- </methods>
- <members>
- <member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled">
- </member>
- <member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled">
- </member>
- </members>
- <constants>
- <constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
- This enabler will pause [AnimationPlayer] nodes.
- </constant>
- <constant name="ENABLER_FREEZE_BODIES" value="1">
- This enabler will freeze [RigidBody] nodes.
- </constant>
- <constant name="ENABLER_MAX" value="2">
- </constant>
- </constants>
- </class>
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