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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Vector3" category="Built-In Types" version="3.0.alpha.custom_build">
- <brief_description>
- Vector class, which performs basic 3D vector math operations.
- </brief_description>
- <description>
- Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="Vector3">
- <return type="Vector3">
- </return>
- <argument index="0" name="x" type="float">
- </argument>
- <argument index="1" name="y" type="float">
- </argument>
- <argument index="2" name="z" type="float">
- </argument>
- <description>
- Returns a Vector3 with the given components.
- </description>
- </method>
- <method name="abs">
- <return type="Vector3">
- </return>
- <description>
- Returns a new vector with all components in absolute values (i.e. positive).
- </description>
- </method>
- <method name="angle_to">
- <return type="float">
- </return>
- <argument index="0" name="to" type="Vector3">
- </argument>
- <description>
- Returns the vector's minimum angle to the vector [code]to[/code].
- </description>
- </method>
- <method name="bounce">
- <return type="Vector3">
- </return>
- <argument index="0" name="n" type="Vector3">
- </argument>
- <description>
- Bounce returns the vector "bounced off" from the given plane, specified by its normal vector.
- </description>
- </method>
- <method name="ceil">
- <return type="Vector3">
- </return>
- <description>
- Returns a new vector with all components rounded up.
- </description>
- </method>
- <method name="cross">
- <return type="Vector3">
- </return>
- <argument index="0" name="b" type="Vector3">
- </argument>
- <description>
- Returns the cross product with [code]b[/code].
- </description>
- </method>
- <method name="cubic_interpolate">
- <return type="Vector3">
- </return>
- <argument index="0" name="b" type="Vector3">
- </argument>
- <argument index="1" name="pre_a" type="Vector3">
- </argument>
- <argument index="2" name="post_b" type="Vector3">
- </argument>
- <argument index="3" name="t" type="float">
- </argument>
- <description>
- Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by the given amount (t).
- </description>
- </method>
- <method name="distance_squared_to">
- <return type="float">
- </return>
- <argument index="0" name="b" type="Vector3">
- </argument>
- <description>
- Returns the squared distance to [code]b[/code]. Prefer this function over distance_to if you need to sort vectors or need the squared distance for some formula.
- </description>
- </method>
- <method name="distance_to">
- <return type="float">
- </return>
- <argument index="0" name="b" type="Vector3">
- </argument>
- <description>
- Returns the distance to b.
- </description>
- </method>
- <method name="dot">
- <return type="float">
- </return>
- <argument index="0" name="b" type="Vector3">
- </argument>
- <description>
- Returns the dot product with b.
- </description>
- </method>
- <method name="floor">
- <return type="Vector3">
- </return>
- <description>
- Returns a new vector with all components rounded down.
- </description>
- </method>
- <method name="inverse">
- <return type="Vector3">
- </return>
- <description>
- Returns the inverse of the vector. This is the same as Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )
- </description>
- </method>
- <method name="is_normalized">
- <return type="bool">
- </return>
- <description>
- Returns whether the vector is normalized or not.
- </description>
- </method>
- <method name="length">
- <return type="float">
- </return>
- <description>
- Returns the length of the vector.
- </description>
- </method>
- <method name="length_squared">
- <return type="float">
- </return>
- <description>
- Returns the length of the vector, squared. Prefer this function over "length" if you need to sort vectors or need the squared length for some formula.
- </description>
- </method>
- <method name="linear_interpolate">
- <return type="Vector3">
- </return>
- <argument index="0" name="b" type="Vector3">
- </argument>
- <argument index="1" name="t" type="float">
- </argument>
- <description>
- Linearly interpolates the vector to a given one (b), by the given amount (t).
- </description>
- </method>
- <method name="max_axis">
- <return type="int">
- </return>
- <description>
- Returns AXIS_X, AXIS_Y or AXIS_Z depending on which axis is the largest.
- </description>
- </method>
- <method name="min_axis">
- <return type="int">
- </return>
- <description>
- Returns AXIS_X, AXIS_Y or AXIS_Z depending on which axis is the smallest.
- </description>
- </method>
- <method name="normalized">
- <return type="Vector3">
- </return>
- <description>
- Returns a copy of the normalized vector to unit length. This is the same as v / v.length().
- </description>
- </method>
- <method name="outer">
- <return type="Basis">
- </return>
- <argument index="0" name="b" type="Vector3">
- </argument>
- <description>
- Returns the outer product with b.
- </description>
- </method>
- <method name="reflect">
- <return type="Vector3">
- </return>
- <argument index="0" name="n" type="Vector3">
- </argument>
- <description>
- Reflects the vector along the given plane, specified by its normal vector.
- </description>
- </method>
- <method name="rotated">
- <return type="Vector3">
- </return>
- <argument index="0" name="axis" type="Vector3">
- </argument>
- <argument index="1" name="phi" type="float">
- </argument>
- <description>
- Rotates the vector around some axis by phi radians. The axis must be a normalized vector.
- </description>
- </method>
- <method name="slide">
- <return type="Vector3">
- </return>
- <argument index="0" name="n" type="Vector3">
- </argument>
- <description>
- Slide returns the component of the vector along the given plane, specified by its normal vector.
- </description>
- </method>
- <method name="snapped">
- <return type="Vector3">
- </return>
- <argument index="0" name="by" type="float">
- </argument>
- <description>
- Returns a copy of the vector, snapped to the lowest neared multiple.
- </description>
- </method>
- <method name="to_diagonal_matrix">
- <return type="Basis">
- </return>
- <description>
- Returns a diagonal matrix with the vector as main diagonal.
- </description>
- </method>
- </methods>
- <members>
- <member name="x" type="float" setter="" getter="">
- X component of the vector.
- </member>
- <member name="y" type="float" setter="" getter="">
- Y component of the vector.
- </member>
- <member name="z" type="float" setter="" getter="">
- Z component of the vector.
- </member>
- </members>
- <constants>
- <constant name="AXIS_X" value="0" enum="">
- Enumerated value for the X axis. Returned by functions like max_axis or min_axis.
- </constant>
- <constant name="AXIS_Y" value="1" enum="">
- Enumerated value for the Y axis.
- </constant>
- <constant name="AXIS_Z" value="2" enum="">
- Enumerated value for the Z axis.
- </constant>
- </constants>
- </class>
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