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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Skeleton" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
- <brief_description>
- Skeleton for characters and animated objects.
- </brief_description>
- <description>
- Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="add_bone">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- Add a bone, with name "name". [method get_bone_count] will become the bone index.
- </description>
- </method>
- <method name="bind_child_node_to_bone">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <argument index="1" name="node" type="Node">
- </argument>
- <description>
- Deprecated soon.
- </description>
- </method>
- <method name="clear_bones">
- <return type="void">
- </return>
- <description>
- Clear all the bones in this skeleton.
- </description>
- </method>
- <method name="find_bone" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- Return the bone index that matches "name" as its name.
- </description>
- </method>
- <method name="get_bone_count" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Return the amount of bones in the skeleton.
- </description>
- </method>
- <method name="get_bone_custom_pose" qualifiers="const">
- <return type="Transform">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_bone_global_pose" qualifiers="const">
- <return type="Transform">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_bone_name" qualifiers="const">
- <return type="String">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- Return the name of the bone at index "index"
- </description>
- </method>
- <method name="get_bone_parent" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- Return the bone index which is the parent of the bone at "bone_idx". If -1, then bone has no parent. Note that the parent bone returned will always be less than "bone_idx".
- </description>
- </method>
- <method name="get_bone_pose" qualifiers="const">
- <return type="Transform">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- Return the pose transform for bone "bone_idx".
- </description>
- </method>
- <method name="get_bone_rest" qualifiers="const">
- <return type="Transform">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- Return the rest transform for a bone "bone_idx".
- </description>
- </method>
- <method name="get_bone_transform" qualifiers="const">
- <return type="Transform">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_bound_child_nodes_to_bone" qualifiers="const">
- <return type="Array">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- Deprecated soon.
- </description>
- </method>
- <method name="is_bone_rest_disabled" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_bone_custom_pose">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <argument index="1" name="custom_pose" type="Transform">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_bone_disable_rest">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <argument index="1" name="disable" type="bool">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_bone_global_pose">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <argument index="1" name="pose" type="Transform">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_bone_parent">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <argument index="1" name="parent_idx" type="int">
- </argument>
- <description>
- Set the bone index "parent_idx" as the parent of the bone at "bone_idx". If -1, then bone has no parent. Note: "parent_idx" must be less than "bone_idx".
- </description>
- </method>
- <method name="set_bone_pose">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <argument index="1" name="pose" type="Transform">
- </argument>
- <description>
- Return the pose transform for bone "bone_idx".
- </description>
- </method>
- <method name="set_bone_rest">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <argument index="1" name="rest" type="Transform">
- </argument>
- <description>
- Set the rest transform for bone "bone_idx"
- </description>
- </method>
- <method name="unbind_child_node_from_bone">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <argument index="1" name="node" type="Node">
- </argument>
- <description>
- Deprecated soon.
- </description>
- </method>
- <method name="unparent_bone_and_rest">
- <return type="void">
- </return>
- <argument index="0" name="bone_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- </methods>
- <constants>
- <constant name="NOTIFICATION_UPDATE_SKELETON" value="50" enum="">
- </constant>
- </constants>
- </class>
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