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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="RayShape2D" inherits="Shape2D" category="Core" version="3.0.alpha.custom_build">
- <brief_description>
- Ray shape for 2D collisions.
- </brief_description>
- <description>
- Ray shape for 2D collisions. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="get_length" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Return the length of the ray.
- </description>
- </method>
- <method name="set_length">
- <return type="void">
- </return>
- <argument index="0" name="length" type="float">
- </argument>
- <description>
- Set the length of the ray.
- </description>
- </method>
- </methods>
- <members>
- <member name="length" type="float" setter="set_length" getter="get_length">
- The ray's length.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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