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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="LightOccluder2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
- <brief_description>
- Occludes light cast by a Light2D, casting shadows.
- </brief_description>
- <description>
- Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="get_occluder_light_mask" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Return the light mask of the LightOccluder2D.
- </description>
- </method>
- <method name="get_occluder_polygon" qualifiers="const">
- <return type="OccluderPolygon2D">
- </return>
- <description>
- Return the OccluderPolygon2D that defines the LightOccluder2D.
- </description>
- </method>
- <method name="set_occluder_light_mask">
- <return type="void">
- </return>
- <argument index="0" name="mask" type="int">
- </argument>
- <description>
- Set the LightOccluder2D light mask. The LightOccluder2D will cast shadows only from Light2Ds that belong to the same light mask(s).
- </description>
- </method>
- <method name="set_occluder_polygon">
- <return type="void">
- </return>
- <argument index="0" name="polygon" type="OccluderPolygon2D">
- </argument>
- <description>
- Set the OccluderPolygon2D that defines the LightOccluder2D.
- </description>
- </method>
- </methods>
- <members>
- <member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask">
- The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
- </member>
- <member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon">
- The [OccluderPolygon2D] used to compute the shadow.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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