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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="KinematicCollision2D" inherits="Reference" category="Core" version="3.0.alpha.custom_build">
- <brief_description>
- Collision data for KinematicBody2D collisions.
- </brief_description>
- <description>
- Contains collision data for KinematicBody2D collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
- This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="get_collider" qualifiers="const">
- <return type="Object">
- </return>
- <description>
- </description>
- </method>
- <method name="get_collider_id" qualifiers="const">
- <return type="int">
- </return>
- <description>
- </description>
- </method>
- <method name="get_collider_metadata" qualifiers="const">
- <return type="Variant">
- </return>
- <description>
- </description>
- </method>
- <method name="get_collider_shape" qualifiers="const">
- <return type="Object">
- </return>
- <description>
- </description>
- </method>
- <method name="get_collider_shape_index" qualifiers="const">
- <return type="int">
- </return>
- <description>
- </description>
- </method>
- <method name="get_collider_velocity" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- </description>
- </method>
- <method name="get_local_shape" qualifiers="const">
- <return type="Object">
- </return>
- <description>
- </description>
- </method>
- <method name="get_normal" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- </description>
- </method>
- <method name="get_position" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- </description>
- </method>
- <method name="get_remainder" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- </description>
- </method>
- <method name="get_travel" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- </description>
- </method>
- </methods>
- <members>
- <member name="collider" type="Object" setter="" getter="get_collider">
- The colliding body.
- </member>
- <member name="collider_id" type="int" setter="" getter="get_collider_id">
- The colliding body's unique [RID].
- </member>
- <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
- The colliding body's metadata. See [Object].
- </member>
- <member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
- The colliding body's shape.
- </member>
- <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index">
- The colliding shape's index. See [CollisionObject2D].
- </member>
- <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity">
- The colliding object's velocity.
- </member>
- <member name="local_shape" type="Object" setter="" getter="get_local_shape">
- The moving object's colliding shape.
- </member>
- <member name="normal" type="Vector2" setter="" getter="get_normal">
- The colliding body's shape's normal at the point of collision.
- </member>
- <member name="position" type="Vector2" setter="" getter="get_position">
- The point of collision.
- </member>
- <member name="remainder" type="Vector2" setter="" getter="get_remainder">
- The moving object's remaining movement vector.
- </member>
- <member name="travel" type="Vector2" setter="" getter="get_travel">
- The distance the moving object traveled before collision.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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