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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="InputMap" inherits="Object" category="Core" version="3.0.alpha.custom_build">
- <brief_description>
- Singleton that manages [InputEventAction].
- </brief_description>
- <description>
- Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project > Project Settings > Input Map[/Code] or in code with [method add_action] and [method action_add_event]. See [method Node._input].
- </description>
- <tutorials>
- http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#inputmap
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="action_add_event">
- <return type="void">
- </return>
- <argument index="0" name="action" type="String">
- </argument>
- <argument index="1" name="event" type="InputEvent">
- </argument>
- <description>
- Adds an [InputEvent] to an action. This [InputEvent] will trigger the action.
- </description>
- </method>
- <method name="action_erase_event">
- <return type="void">
- </return>
- <argument index="0" name="action" type="String">
- </argument>
- <argument index="1" name="event" type="InputEvent">
- </argument>
- <description>
- Removes an [InputEvent] from an action.
- </description>
- </method>
- <method name="action_has_event">
- <return type="bool">
- </return>
- <argument index="0" name="action" type="String">
- </argument>
- <argument index="1" name="event" type="InputEvent">
- </argument>
- <description>
- Returns [true] if an action has an [InputEvent] associated with it.
- </description>
- </method>
- <method name="add_action">
- <return type="void">
- </return>
- <argument index="0" name="action" type="String">
- </argument>
- <description>
- Adds an (empty) action to the [code]InputMap[/code]. An [InputEvent] can then be added to this action with [method action_add_event].
- </description>
- </method>
- <method name="erase_action">
- <return type="void">
- </return>
- <argument index="0" name="action" type="String">
- </argument>
- <description>
- Removes an action from the [code]InputMap[/code].
- </description>
- </method>
- <method name="event_is_action" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="event" type="InputEvent">
- </argument>
- <argument index="1" name="action" type="String">
- </argument>
- <description>
- Returns [true] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior.
- </description>
- </method>
- <method name="get_action_list">
- <return type="Array">
- </return>
- <argument index="0" name="action" type="String">
- </argument>
- <description>
- Returns an array of [InputEvent]s associated with a given action.
- </description>
- </method>
- <method name="get_actions">
- <return type="Array">
- </return>
- <description>
- Returns an array of all actions in the [code]InputMap[/code].
- </description>
- </method>
- <method name="has_action" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="action" type="String">
- </argument>
- <description>
- Returns [code]true[/code] if the [code]InputMap[/code] has a registered action with the given name.
- </description>
- </method>
- <method name="load_from_globals">
- <return type="void">
- </return>
- <description>
- Clears all [InputEventAction] in the [code]InputMap[/code] and load it anew from [ProjectSettings].
- </description>
- </method>
- </methods>
- <constants>
- </constants>
- </class>
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