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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="InputEventMouseMotion" inherits="InputEventMouse" category="Core" version="3.0.alpha.custom_build">
- <brief_description>
- Input event type for mouse motion events.
- </brief_description>
- <description>
- Contains mouse motion informations. Supports relative, absolute positions and speed. See [method Node._input].
- </description>
- <tutorials>
- http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="get_relative" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- </description>
- </method>
- <method name="get_speed" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- </description>
- </method>
- <method name="set_relative">
- <return type="void">
- </return>
- <argument index="0" name="relative" type="Vector2">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_speed">
- <return type="void">
- </return>
- <argument index="0" name="speed" type="Vector2">
- </argument>
- <description>
- </description>
- </method>
- </methods>
- <members>
- <member name="relative" type="Vector2" setter="set_relative" getter="get_relative">
- Mouse position relative to the previous position (position at the last frame).
- </member>
- <member name="speed" type="Vector2" setter="set_speed" getter="get_speed">
- Mouse speed.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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