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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="GDScript" inherits="Script" category="Core" version="3.0.alpha.custom_build">
- <brief_description>
- A script implemented in the GDScript programming language.
- </brief_description>
- <description>
- A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it.
- [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="get_as_byte_code" qualifiers="const">
- <return type="PoolByteArray">
- </return>
- <description>
- Returns byte code for the script source code.
- </description>
- </method>
- <method name="new" qualifiers="vararg">
- <return type="Object">
- </return>
- <description>
- Returns a new instance of the script.
- For example:
- [codeblock]
- var MyClass = load("myclass.gd")
- var instance = MyClass.new()
- assert(instance.get_script() == MyClass)
- [/codeblock]
- </description>
- </method>
- </methods>
- <constants>
- </constants>
- </class>
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