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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="EditorInterface" inherits="Node" category="Core" version="3.0.alpha.custom_build">
- <brief_description>
- Editor interface and main components.
- </brief_description>
- <description>
- Editor interface. Allows saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview]\ er, [ScriptEditor], the editor viewport, as well as information about scenes. Also see [EditorPlugin] and [EditorScript].
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="edit_resource">
- <return type="void">
- </return>
- <argument index="0" name="resource" type="Resource">
- </argument>
- <description>
- Edits the given [Resource].
- </description>
- </method>
- <method name="get_base_control">
- <return type="Control">
- </return>
- <description>
- Returns the base [Control].
- </description>
- </method>
- <method name="get_edited_scene_root">
- <return type="Node">
- </return>
- <description>
- Returns the edited scene's root [Node].
- </description>
- </method>
- <method name="get_editor_settings">
- <return type="EditorSettings">
- </return>
- <description>
- Returns the [EditorSettings].
- </description>
- </method>
- <method name="get_editor_viewport">
- <return type="Control">
- </return>
- <description>
- Returns the editor [Viewport].
- </description>
- </method>
- <method name="get_open_scenes" qualifiers="const">
- <return type="Array">
- </return>
- <description>
- Returns an [Array] of the currently opened scenes.
- </description>
- </method>
- <method name="get_resource_filesystem">
- <return type="EditorFileSystem">
- </return>
- <description>
- Returns the [EditorFileSystem].
- </description>
- </method>
- <method name="get_resource_previewer">
- <return type="EditorResourcePreview">
- </return>
- <description>
- Returns the [EditorResourcePreview]\ er.
- </description>
- </method>
- <method name="get_script_editor">
- <return type="ScriptEditor">
- </return>
- <description>
- Returns the [ScriptEditor].
- </description>
- </method>
- <method name="get_selection">
- <return type="EditorSelection">
- </return>
- <description>
- Returns the [EditorSelection].
- </description>
- </method>
- <method name="inspect_object">
- <return type="void">
- </return>
- <argument index="0" name="object" type="Object">
- </argument>
- <argument index="1" name="for_property" type="String" default="""">
- </argument>
- <description>
- Shows the given property on the given [code]object[/code] in the Editor's Inspector dock.
- </description>
- </method>
- <method name="make_mesh_previews">
- <return type="Array">
- </return>
- <argument index="0" name="meshes" type="Array">
- </argument>
- <argument index="1" name="preview_size" type="int">
- </argument>
- <description>
- Returns mesh previews rendered at the given size as an [Array] of [Texture]s.
- </description>
- </method>
- <method name="open_scene_from_path">
- <return type="void">
- </return>
- <argument index="0" name="scene_filepath" type="String">
- </argument>
- <description>
- Opens the scene at the given path.
- </description>
- </method>
- <method name="reload_scene_from_path">
- <return type="void">
- </return>
- <argument index="0" name="scene_filepath" type="String">
- </argument>
- <description>
- Reloads the scene at the given path.
- </description>
- </method>
- <method name="save_scene">
- <return type="int" enum="Error">
- </return>
- <description>
- Saves the scene. Returns either OK or ERR_CANT_CREATE. See [@Global Scope] constants.
- </description>
- </method>
- <method name="save_scene_as">
- <return type="void">
- </return>
- <argument index="0" name="path" type="String">
- </argument>
- <argument index="1" name="with_preview" type="bool" default="true">
- </argument>
- <description>
- Saves the scene as a file at [code]path[/code].
- </description>
- </method>
- </methods>
- <constants>
- </constants>
- </class>
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