ConcavePolygonShape2D.xml 1.5 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="ConcavePolygonShape2D" inherits="Shape2D" category="Core" version="3.0.alpha.custom_build">
  3. <brief_description>
  4. Concave polygon 2D shape resource for physics.
  5. </brief_description>
  6. <description>
  7. Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
  8. The main difference between a [ConvexPolygonShape2D] and a [code]ConcavePolygonShape2D[/code] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
  9. </description>
  10. <tutorials>
  11. </tutorials>
  12. <demos>
  13. </demos>
  14. <methods>
  15. <method name="get_segments" qualifiers="const">
  16. <return type="PoolVector2Array">
  17. </return>
  18. <description>
  19. Return the array of segments.
  20. </description>
  21. </method>
  22. <method name="set_segments">
  23. <return type="void">
  24. </return>
  25. <argument index="0" name="segments" type="PoolVector2Array">
  26. </argument>
  27. <description>
  28. Set the array of segments.
  29. </description>
  30. </method>
  31. </methods>
  32. <members>
  33. <member name="segments" type="PoolVector2Array" setter="set_segments" getter="get_segments">
  34. </member>
  35. </members>
  36. <constants>
  37. </constants>
  38. </class>