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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
- <brief_description>
- Defines a 2D collision polygon.
- </brief_description>
- <description>
- Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygon can be drawn in the editor or specified by a list of vertices.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="get_build_mode" qualifiers="const">
- <return type="int" enum="CollisionPolygon2D.BuildMode">
- </return>
- <description>
- Return whether the polygon is a [ConvexPolygonShape2D] ([code]build_mode==0[/code]), or a [ConcavePolygonShape2D] ([code]build_mode==1[/code]).
- </description>
- </method>
- <method name="get_polygon" qualifiers="const">
- <return type="PoolVector2Array">
- </return>
- <description>
- Return the list of points that define the polygon.
- </description>
- </method>
- <method name="is_disabled" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
- <method name="is_one_way_collision_enabled" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
- <method name="set_build_mode">
- <return type="void">
- </return>
- <argument index="0" name="build_mode" type="int" enum="CollisionPolygon2D.BuildMode">
- </argument>
- <description>
- Set whether the polygon is to be a [ConvexPolygonShape2D] ([code]build_mode==0[/code]), or a [ConcavePolygonShape2D] ([code]build_mode==1[/code]).
- </description>
- </method>
- <method name="set_disabled">
- <return type="void">
- </return>
- <argument index="0" name="disabled" type="bool">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_one_way_collision">
- <return type="void">
- </return>
- <argument index="0" name="enabled" type="bool">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_polygon">
- <return type="void">
- </return>
- <argument index="0" name="polygon" type="PoolVector2Array">
- </argument>
- <description>
- Set the array of points forming the polygon.
- When editing the point list via the editor, depending on [method get_build_mode], it has to be a list of points (for [code]build_mode==0[/code]), or a list of lines (for [code]build_mode==1[/code]). In the second case, the even elements of the array define the start point of the line, and the odd elements the end point.
- </description>
- </method>
- </methods>
- <members>
- <member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode">
- Collision build mode. Use one of the [code]BUILD_*[/code] constants. Default value: [code]BUILD_SOLIDS[/code].
- </member>
- <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
- If [code]true[/code] no collisions will be detected.
- </member>
- <member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled">
- If [code]true[/code] only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
- </member>
- <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
- The polygon's list of vertices. The final point will be connected to the first.
- </member>
- </members>
- <constants>
- <constant name="BUILD_SOLIDS" value="0">
- Collisions will include the polygon and its contained area.
- </constant>
- <constant name="BUILD_SEGMENTS" value="1">
- Collisions will only include the polygon edges.
- </constant>
- </constants>
- </class>
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