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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="BoneAttachment" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
- <brief_description>
- A node that will attach to a bone.
- </brief_description>
- <description>
- This node must be the child of a [Skeleton] node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="get_bone_name" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Returns the name of the bone node attached to.
- </description>
- </method>
- <method name="set_bone_name">
- <return type="void">
- </return>
- <argument index="0" name="bone_name" type="String">
- </argument>
- <description>
- Changes the name of the bone node
- </description>
- </method>
- </methods>
- <constants>
- </constants>
- </class>
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