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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="BaseButton" inherits="Control" category="Core" version="3.0.alpha.custom_build">
- <brief_description>
- Base class for different kinds of buttons.
- </brief_description>
- <description>
- BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="_pressed" qualifiers="virtual">
- <return type="void">
- </return>
- <description>
- Called when button is pressed.
- </description>
- </method>
- <method name="_toggled" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="pressed" type="bool">
- </argument>
- <description>
- Called when button is toggled (only if toggle_mode is active).
- </description>
- </method>
- <method name="get_action_mode" qualifiers="const">
- <return type="int" enum="BaseButton.ActionMode">
- </return>
- <description>
- Return the current mode of action (see [method set_action_mode]) (one of the ACTION_MODE_* constants).
- </description>
- </method>
- <method name="get_button_group" qualifiers="const">
- <return type="ButtonGroup">
- </return>
- <description>
- </description>
- </method>
- <method name="get_draw_mode" qualifiers="const">
- <return type="int" enum="BaseButton.DrawMode">
- </return>
- <description>
- Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW_* enum.
- </description>
- </method>
- <method name="get_enabled_focus_mode" qualifiers="const">
- <return type="int" enum="Control.FocusMode">
- </return>
- <description>
- Returns focus access mode used when switching between enabled/disabled (see [method Control.set_focus_mode] and [method set_disabled]).
- </description>
- </method>
- <method name="get_shortcut" qualifiers="const">
- <return type="ShortCut">
- </return>
- <description>
- </description>
- </method>
- <method name="is_disabled" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Return whether the button is in disabled state (see [method set_disabled]).
- </description>
- </method>
- <method name="is_hovered" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Return true if mouse entered the button before it exit.
- </description>
- </method>
- <method name="is_pressed" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- If toggle_mode is active, return whether the button is toggled. If toggle_mode is not active, return whether the button is pressed down.
- </description>
- </method>
- <method name="is_toggle_mode" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Return the toggle_mode property (see [method set_toggle_mode]).
- </description>
- </method>
- <method name="set_action_mode">
- <return type="void">
- </return>
- <argument index="0" name="mode" type="int" enum="BaseButton.ActionMode">
- </argument>
- <description>
- Set the current mode of action, determining when the button is considered clicked (see the ACTION_MODE_* constants).
- </description>
- </method>
- <method name="set_button_group">
- <return type="void">
- </return>
- <argument index="0" name="button_group" type="ButtonGroup">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_disabled">
- <return type="void">
- </return>
- <argument index="0" name="disabled" type="bool">
- </argument>
- <description>
- Set the button into disabled state. When a button is disabled, it can't be clicked or toggled.
- </description>
- </method>
- <method name="set_enabled_focus_mode">
- <return type="void">
- </return>
- <argument index="0" name="mode" type="int" enum="Control.FocusMode">
- </argument>
- <description>
- Sets the focus access mode to use when switching between enabled/disabled (see [method Control.set_focus_mode] and [method set_disabled]).
- </description>
- </method>
- <method name="set_pressed">
- <return type="void">
- </return>
- <argument index="0" name="pressed" type="bool">
- </argument>
- <description>
- Set the button to pressed state (only if toggle_mode is active).
- </description>
- </method>
- <method name="set_shortcut">
- <return type="void">
- </return>
- <argument index="0" name="shortcut" type="ShortCut">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_toggle_mode">
- <return type="void">
- </return>
- <argument index="0" name="enabled" type="bool">
- </argument>
- <description>
- Set the button toggle_mode property. Toggle mode makes the button flip state between pressed and unpressed each time its area is clicked.
- </description>
- </method>
- </methods>
- <members>
- <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode">
- Determines when the button is considered clicked, one of the ACTION_MODE_* constants.
- </member>
- <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
- If [code]true[/code] the button is in disabled state and can't be clicked or toggled.
- </member>
- <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode">
- Focus access mode to use when switching between enabled/disabled (see [method Control.set_focus_mode] and [member disabled]).
- </member>
- <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
- [ButtonGroup] associated to the button.
- </member>
- <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
- If [code]true[/code] the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
- </member>
- <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
- [Shortcut] associated to the button.
- </member>
- <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode">
- If [code]true[/code] the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
- </member>
- </members>
- <signals>
- <signal name="button_down">
- <description>
- Emitted when the button starts being held down.
- </description>
- </signal>
- <signal name="button_up">
- <description>
- Emitted when the button stops being held down.
- </description>
- </signal>
- <signal name="pressed">
- <description>
- This signal is emitted every time the button is toggled or pressed (i.e. activated, so on [code]button_down[/code] if "Click on press" is active and on [code]button_up[/code] otherwise).
- </description>
- </signal>
- <signal name="toggled">
- <argument index="0" name="pressed" type="bool">
- </argument>
- <description>
- This signal is emitted when the button was just toggled between pressed and normal states (only if toggle_mode is active). The new state is contained in the [i]pressed[/i] argument.
- </description>
- </signal>
- </signals>
- <constants>
- <constant name="DRAW_NORMAL" value="0">
- The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
- </constant>
- <constant name="DRAW_PRESSED" value="1">
- The state of buttons are pressed.
- </constant>
- <constant name="DRAW_HOVER" value="2">
- The state of buttons are hovered.
- </constant>
- <constant name="DRAW_DISABLED" value="3">
- The state of buttons are disabled.
- </constant>
- <constant name="ACTION_MODE_BUTTON_PRESS" value="0">
- Require just a press to consider the button clicked.
- </constant>
- <constant name="ACTION_MODE_BUTTON_RELEASE" value="1">
- Require a press and a subsequent release before considering the button clicked.
- </constant>
- </constants>
- </class>
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