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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
- <brief_description>
- Plays 3D sound in 3D space
- </brief_description>
- <description>
- Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
- </description>
- <tutorials>
- http://docs.godotengine.org/en/latest/learning/features/audio/index.html
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="get_area_mask" qualifiers="const">
- <return type="int">
- </return>
- <description>
- </description>
- </method>
- <method name="get_attenuation_filter_cutoff_hz" qualifiers="const">
- <return type="float">
- </return>
- <description>
- </description>
- </method>
- <method name="get_attenuation_filter_db" qualifiers="const">
- <return type="float">
- </return>
- <description>
- </description>
- </method>
- <method name="get_attenuation_model" qualifiers="const">
- <return type="int" enum="AudioStreamPlayer3D.AttenuationModel">
- </return>
- <description>
- </description>
- </method>
- <method name="get_bus" qualifiers="const">
- <return type="String">
- </return>
- <description>
- </description>
- </method>
- <method name="get_doppler_tracking" qualifiers="const">
- <return type="int" enum="AudioStreamPlayer3D.DopplerTracking">
- </return>
- <description>
- </description>
- </method>
- <method name="get_emission_angle" qualifiers="const">
- <return type="float">
- </return>
- <description>
- </description>
- </method>
- <method name="get_emission_angle_filter_attenuation_db" qualifiers="const">
- <return type="float">
- </return>
- <description>
- </description>
- </method>
- <method name="get_max_db" qualifiers="const">
- <return type="float">
- </return>
- <description>
- </description>
- </method>
- <method name="get_max_distance" qualifiers="const">
- <return type="float">
- </return>
- <description>
- </description>
- </method>
- <method name="get_out_of_range_mode" qualifiers="const">
- <return type="int" enum="AudioStreamPlayer3D.OutOfRangeMode">
- </return>
- <description>
- </description>
- </method>
- <method name="get_playback_position">
- <return type="float">
- </return>
- <description>
- Returns the position in the [AudioStream].
- </description>
- </method>
- <method name="get_stream" qualifiers="const">
- <return type="AudioStream">
- </return>
- <description>
- </description>
- </method>
- <method name="get_unit_db" qualifiers="const">
- <return type="float">
- </return>
- <description>
- </description>
- </method>
- <method name="get_unit_size" qualifiers="const">
- <return type="float">
- </return>
- <description>
- </description>
- </method>
- <method name="is_autoplay_enabled">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
- <method name="is_emission_angle_enabled" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
- <method name="is_playing" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
- <method name="play">
- <return type="void">
- </return>
- <argument index="0" name="from_position" type="float" default="0.0">
- </argument>
- <description>
- Plays the audio from the given position 'from_position', in seconds.
- </description>
- </method>
- <method name="seek">
- <return type="void">
- </return>
- <argument index="0" name="to_position" type="float">
- </argument>
- <description>
- Sets the position from which audio will be played, in seconds.
- </description>
- </method>
- <method name="set_area_mask">
- <return type="void">
- </return>
- <argument index="0" name="mask" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_attenuation_filter_cutoff_hz">
- <return type="void">
- </return>
- <argument index="0" name="degrees" type="float">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_attenuation_filter_db">
- <return type="void">
- </return>
- <argument index="0" name="db" type="float">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_attenuation_model">
- <return type="void">
- </return>
- <argument index="0" name="model" type="int" enum="AudioStreamPlayer3D.AttenuationModel">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_autoplay">
- <return type="void">
- </return>
- <argument index="0" name="enable" type="bool">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_bus">
- <return type="void">
- </return>
- <argument index="0" name="bus" type="String">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_doppler_tracking">
- <return type="void">
- </return>
- <argument index="0" name="mode" type="int" enum="AudioStreamPlayer3D.DopplerTracking">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_emission_angle">
- <return type="void">
- </return>
- <argument index="0" name="degrees" type="float">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_emission_angle_enabled">
- <return type="void">
- </return>
- <argument index="0" name="enabled" type="bool">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_emission_angle_filter_attenuation_db">
- <return type="void">
- </return>
- <argument index="0" name="db" type="float">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_max_db">
- <return type="void">
- </return>
- <argument index="0" name="max_db" type="float">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_max_distance">
- <return type="void">
- </return>
- <argument index="0" name="metres" type="float">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_out_of_range_mode">
- <return type="void">
- </return>
- <argument index="0" name="mode" type="int" enum="AudioStreamPlayer3D.OutOfRangeMode">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_stream">
- <return type="void">
- </return>
- <argument index="0" name="stream" type="AudioStream">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_unit_db">
- <return type="void">
- </return>
- <argument index="0" name="unit_db" type="float">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_unit_size">
- <return type="void">
- </return>
- <argument index="0" name="unit_size" type="float">
- </argument>
- <description>
- </description>
- </method>
- <method name="stop">
- <return type="void">
- </return>
- <description>
- Stops the audio.
- </description>
- </method>
- </methods>
- <members>
- <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask">
- Areas in which this sound plays.
- </member>
- <member name="attenuation_filter_cutoff_hz" type="float" setter="set_attenuation_filter_cutoff_hz" getter="get_attenuation_filter_cutoff_hz">
- Dampens audio above this frequency, in Hz.
- </member>
- <member name="attenuation_filter_db" type="float" setter="set_attenuation_filter_db" getter="get_attenuation_filter_db">
- Amount how much the filter affects the loudness, in dB.
- </member>
- <member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel">
- Decides if audio should get quieter with distance linearly, quadratically or logarithmically.
- </member>
- <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
- If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
- </member>
- <member name="bus" type="String" setter="set_bus" getter="get_bus">
- Bus on which this audio is playing.
- </member>
- <member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking">
- Decides in which step the Doppler effect should be calculated.
- </member>
- <member name="emission_angle_degrees" type="float" setter="set_emission_angle" getter="get_emission_angle">
- The angle in which the audio reaches cameras undampened.
- </member>
- <member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled">
- If [code]true[/code] the audio should be dampened according to the direction of the sound.
- </member>
- <member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db">
- dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB.
- </member>
- <member name="max_db" type="float" setter="set_max_db" getter="get_max_db">
- Sets the absolute maximum of the soundlevel, in dB.
- </member>
- <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance">
- Sets the distance from which the 'out_of_range_mode' takes effect. Has no effect if set to 0.
- </member>
- <member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode">
- Decides if audio should pause when source is outside of 'max_distance' range.
- </member>
- <member name="playing" type="bool" setter="_set_playing" getter="is_playing">
- If [code]true[/code], audio is playing.
- </member>
- <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
- The [AudioStream] object to be played.
- </member>
- <member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db">
- Base sound level unaffected by dampening, in dB.
- </member>
- <member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size">
- Factor for the attenuation effect.
- </member>
- </members>
- <signals>
- <signal name="finished">
- <description>
- Fires when the audio stops playing.
- </description>
- </signal>
- </signals>
- <constants>
- <constant name="ATTENUATION_INVERSE_DISTANCE" value="0">
- Linear dampening of loudness according to distance.
- </constant>
- <constant name="ATTENUATION_INVERSE_SQUARE_DISTANCE" value="1">
- Squared dampening of loudness according to distance.
- </constant>
- <constant name="ATTENUATION_LOGARITHMIC" value="2">
- Logarithmic dampening of loudness according to distance.
- </constant>
- <constant name="OUT_OF_RANGE_MIX" value="0">
- Mix this audio in, even when it's out of range.
- </constant>
- <constant name="OUT_OF_RANGE_PAUSE" value="1">
- Pause this audio when it gets out of range.
- </constant>
- <constant name="DOPPLER_TRACKING_DISABLED" value="0">
- Disables doppler tracking.
- </constant>
- <constant name="DOPPLER_TRACKING_IDLE_STEP" value="1">
- Executes doppler tracking in idle step.
- </constant>
- <constant name="DOPPLER_TRACKING_PHYSICS_STEP" value="2">
- Executes doppler tracking in physics step.
- </constant>
- </constants>
- </class>
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