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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
- <brief_description>
- Sprite node that can use multiple textures for animation.
- </brief_description>
- <description>
- Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="get_animation" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Return the name of the current animation set to the node.
- </description>
- </method>
- <method name="get_frame" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Return the visible frame index.
- </description>
- </method>
- <method name="get_offset" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- Return the offset of the sprite in the node origin.
- </description>
- </method>
- <method name="get_sprite_frames" qualifiers="const">
- <return type="SpriteFrames">
- </return>
- <description>
- Get the [SpriteFrames] resource, which contains all frames.
- </description>
- </method>
- <method name="is_centered" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Return true when centered. See [method set_centered].
- </description>
- </method>
- <method name="is_flipped_h" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Return true if sprite is flipped horizontally.
- </description>
- </method>
- <method name="is_flipped_v" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Return true if sprite is flipped vertically.
- </description>
- </method>
- <method name="is_playing" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Return true if an animation if currently being played.
- </description>
- </method>
- <method name="play">
- <return type="void">
- </return>
- <argument index="0" name="anim" type="String" default="""">
- </argument>
- <description>
- Play the animation set in parameter. If no parameter is provided, the current animation is played.
- </description>
- </method>
- <method name="set_animation">
- <return type="void">
- </return>
- <argument index="0" name="animation" type="String">
- </argument>
- <description>
- Set the current animation of the node and reinits the frame counter of the animation.
- </description>
- </method>
- <method name="set_centered">
- <return type="void">
- </return>
- <argument index="0" name="centered" type="bool">
- </argument>
- <description>
- When turned on, offset at (0,0) is the center of the sprite, when off, the top-left corner is.
- </description>
- </method>
- <method name="set_flip_h">
- <return type="void">
- </return>
- <argument index="0" name="flip_h" type="bool">
- </argument>
- <description>
- If true, sprite is flipped horizontally.
- </description>
- </method>
- <method name="set_flip_v">
- <return type="void">
- </return>
- <argument index="0" name="flip_v" type="bool">
- </argument>
- <description>
- If true, sprite is flipped vertically.
- </description>
- </method>
- <method name="set_frame">
- <return type="void">
- </return>
- <argument index="0" name="frame" type="int">
- </argument>
- <description>
- Set the visible sprite frame index (from the list of frames inside the [SpriteFrames] resource).
- </description>
- </method>
- <method name="set_offset">
- <return type="void">
- </return>
- <argument index="0" name="offset" type="Vector2">
- </argument>
- <description>
- Set the offset of the sprite in the node origin. Position varies depending on whether it is centered or not.
- </description>
- </method>
- <method name="set_sprite_frames">
- <return type="void">
- </return>
- <argument index="0" name="sprite_frames" type="SpriteFrames">
- </argument>
- <description>
- Set the [SpriteFrames] resource, which contains all frames.
- </description>
- </method>
- <method name="stop">
- <return type="void">
- </return>
- <description>
- Stop the current animation (does not reset the frame counter).
- </description>
- </method>
- </methods>
- <members>
- <member name="animation" type="String" setter="set_animation" getter="get_animation">
- The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
- </member>
- <member name="centered" type="bool" setter="set_centered" getter="is_centered">
- If [code]true[/code] texture will be centered. Default value: [code]true[/code].
- </member>
- <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
- If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
- </member>
- <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
- If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
- </member>
- <member name="frame" type="int" setter="set_frame" getter="get_frame">
- The displayed animation frame's index.
- </member>
- <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
- The [SpriteFrames] resource containing the animation(s).
- </member>
- <member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
- The texture's drawing offset.
- </member>
- <member name="playing" type="bool" setter="_set_playing" getter="_is_playing">
- If [code]true[/code] the [member animation] is currently playing.
- </member>
- </members>
- <signals>
- <signal name="animation_finished">
- <description>
- Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
- </description>
- </signal>
- <signal name="frame_changed">
- <description>
- Emitted when [member frame] changed.
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
- </class>
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