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- /*************************************************************************/
- /* string_db.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef STRING_DB_H
- #define STRING_DB_H
- #include "hash_map.h"
- #include "os/mutex.h"
- #include "safe_refcount.h"
- #include "ustring.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- struct StaticCString {
- const char *ptr;
- static StaticCString create(const char *p_ptr);
- };
- class StringName {
- enum {
- STRING_TABLE_BITS = 12,
- STRING_TABLE_LEN = 1 << STRING_TABLE_BITS,
- STRING_TABLE_MASK = STRING_TABLE_LEN - 1
- };
- struct _Data {
- SafeRefCount refcount;
- const char *cname;
- String name;
- String get_name() const { return cname ? String(cname) : name; }
- int idx;
- uint32_t hash;
- _Data *prev;
- _Data *next;
- _Data() {
- cname = NULL;
- next = prev = NULL;
- hash = 0;
- }
- };
- static _Data *_table[STRING_TABLE_LEN];
- _Data *_data;
- union _HashUnion {
- _Data *ptr;
- uint32_t hash;
- };
- void unref();
- friend void register_core_types();
- friend void unregister_core_types();
- static Mutex *lock;
- static void setup();
- static void cleanup();
- static bool configured;
- StringName(_Data *p_data) { _data = p_data; }
- public:
- operator const void *() const { return (_data && (_data->cname || !_data->name.empty())) ? (void *)1 : 0; }
- bool operator==(const String &p_name) const;
- bool operator==(const char *p_name) const;
- bool operator!=(const String &p_name) const;
- _FORCE_INLINE_ bool operator<(const StringName &p_name) const {
- return _data < p_name._data;
- }
- _FORCE_INLINE_ bool operator==(const StringName &p_name) const {
- // the real magic of all this mess happens here.
- // this is why path comparisons are very fast
- return _data == p_name._data;
- }
- _FORCE_INLINE_ uint32_t hash() const {
- if (_data)
- return _data->hash;
- else
- return 0;
- }
- _FORCE_INLINE_ const void *data_unique_pointer() const {
- return (void *)_data;
- }
- bool operator!=(const StringName &p_name) const;
- _FORCE_INLINE_ operator String() const {
- if (_data) {
- if (_data->cname)
- return String(_data->cname);
- else
- return _data->name;
- }
- return String();
- }
- static StringName search(const char *p_name);
- static StringName search(const CharType *p_name);
- static StringName search(const String &p_name);
- struct AlphCompare {
- _FORCE_INLINE_ bool operator()(const StringName &l, const StringName &r) const {
- return l.operator String() < r.operator String();
- }
- };
- void operator=(const StringName &p_name);
- StringName(const char *p_name);
- StringName(const StringName &p_name);
- StringName(const String &p_name);
- StringName(const StaticCString &p_static_string);
- StringName();
- ~StringName();
- };
- struct StringNameHasher {
- static _FORCE_INLINE_ uint32_t hash(const StringName &p_string) { return p_string.hash(); }
- };
- StringName _scs_create(const char *p_chr);
- #endif
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