string_buffer.h 3.2 KB

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  1. /*************************************************************************/
  2. /* string_buffer.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef STRING_BUFFER_H
  31. #define STRING_BUFFER_H
  32. #include "ustring.h"
  33. class StringBuffer {
  34. static const int SHORT_BUFFER_SIZE = 64;
  35. CharType short_buffer[SHORT_BUFFER_SIZE];
  36. String buffer;
  37. int string_length = 0;
  38. _FORCE_INLINE_ CharType *current_buffer_ptr() {
  39. return static_cast<Vector<CharType> &>(buffer).empty() ? short_buffer : buffer.ptr();
  40. }
  41. public:
  42. StringBuffer &append(CharType p_char);
  43. StringBuffer &append(const String &p_string);
  44. StringBuffer &append(const char *p_str);
  45. StringBuffer &append(const CharType *p_str, int p_clip_to_len = -1);
  46. _FORCE_INLINE_ void operator+=(CharType p_char) {
  47. append(p_char);
  48. }
  49. _FORCE_INLINE_ void operator+=(const String &p_string) {
  50. append(p_string);
  51. }
  52. _FORCE_INLINE_ void operator+=(const char *p_str) {
  53. append(p_str);
  54. }
  55. _FORCE_INLINE_ void operator+=(const CharType *p_str) {
  56. append(p_str);
  57. }
  58. StringBuffer &reserve(int p_size);
  59. int length() const;
  60. String as_string();
  61. double as_double();
  62. int64_t as_int();
  63. _FORCE_INLINE_ operator String() {
  64. return as_string();
  65. }
  66. };
  67. #endif