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- /*************************************************************************/
- /* reference.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "reference.h"
- #include "script_language.h"
- bool Reference::init_ref() {
- if (reference()) {
- // this may fail in the scenario of two threads assigning the pointer for the FIRST TIME
- // at the same time, which is never likely to happen (would be crazy to do)
- // so don't do it.
- if (refcount_init.get() > 0) {
- refcount_init.unref();
- unreference(); // first referencing is already 1, so compensate for the ref above
- }
- return true;
- } else {
- return false;
- }
- }
- void Reference::_bind_methods() {
- ClassDB::bind_method(D_METHOD("init_ref"), &Reference::init_ref);
- ClassDB::bind_method(D_METHOD("reference"), &Reference::reference);
- ClassDB::bind_method(D_METHOD("unreference"), &Reference::unreference);
- }
- int Reference::reference_get_count() const {
- return refcount.get();
- }
- bool Reference::reference() {
- bool success = refcount.ref();
- if (success && get_script_instance()) {
- get_script_instance()->refcount_incremented();
- }
- return success;
- }
- bool Reference::unreference() {
- bool die = refcount.unref();
- if (get_script_instance()) {
- bool script_ret = get_script_instance()->refcount_decremented();
- die = die && script_ret;
- }
- return die;
- }
- Reference::Reference() {
- refcount.init();
- refcount_init.init();
- }
- Reference::~Reference() {
- }
- Variant WeakRef::get_ref() const {
- if (ref == 0)
- return Variant();
- Object *obj = ObjectDB::get_instance(ref);
- if (!obj)
- return Variant();
- Reference *r = cast_to<Reference>(obj);
- if (r) {
- return REF(r);
- }
- return obj;
- }
- void WeakRef::set_obj(Object *p_object) {
- ref = p_object ? p_object->get_instance_id() : 0;
- }
- void WeakRef::set_ref(const REF &p_ref) {
- ref = p_ref.is_valid() ? p_ref->get_instance_id() : 0;
- }
- WeakRef::WeakRef() {
- ref = 0;
- }
- void WeakRef::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_ref"), &WeakRef::get_ref);
- }
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