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- /*************************************************************************/
- /* engine.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ENGINE_H
- #define ENGINE_H
- #include "list.h"
- #include "os/main_loop.h"
- #include "ustring.h"
- #include "vector.h"
- class Engine {
- friend class Main;
- uint64_t frames_drawn;
- uint32_t _frame_delay;
- uint64_t _frame_ticks;
- float _frame_step;
- int ips;
- float _fps;
- int _target_fps;
- float _time_scale;
- bool _pixel_snap;
- uint64_t _physics_frames;
- uint64_t _idle_frames;
- bool _in_physics;
- bool editor_hint;
- static Engine *singleton;
- public:
- static Engine *get_singleton();
- virtual void set_iterations_per_second(int p_ips);
- virtual int get_iterations_per_second() const;
- virtual void set_target_fps(int p_fps);
- virtual float get_target_fps() const;
- virtual float get_frames_per_second() const { return _fps; }
- uint64_t get_frames_drawn();
- uint64_t get_physics_frames() const { return _physics_frames; }
- uint64_t get_idle_frames() const { return _idle_frames; }
- bool is_in_physics_frame() const { return _in_physics; }
- uint64_t get_idle_frame_ticks() const { return _frame_ticks; }
- float get_idle_frame_step() const { return _frame_step; }
- void set_time_scale(float p_scale);
- float get_time_scale() const;
- void set_frame_delay(uint32_t p_msec);
- uint32_t get_frame_delay() const;
- _FORCE_INLINE_ bool get_use_pixel_snap() const { return _pixel_snap; }
- #ifdef TOOLS_ENABLED
- _FORCE_INLINE_ void set_editor_hint(bool p_enabled) { editor_hint = p_enabled; }
- _FORCE_INLINE_ bool is_editor_hint() const { return editor_hint; }
- #else
- _FORCE_INLINE_ void set_editor_hint(bool p_enabled) {}
- _FORCE_INLINE_ bool is_editor_hint() const { return false; }
- #endif
- Dictionary get_version_info() const;
- Engine();
- };
- #endif // ENGINE_H
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