core_string_names.h 3.3 KB

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  1. /*************************************************************************/
  2. /* core_string_names.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CORE_STRING_NAMES_H
  31. #define CORE_STRING_NAMES_H
  32. #include "string_db.h"
  33. class CoreStringNames {
  34. friend void register_core_types();
  35. friend void unregister_core_types();
  36. static void create() { singleton = memnew(CoreStringNames); }
  37. static void free() {
  38. memdelete(singleton);
  39. singleton = NULL;
  40. }
  41. CoreStringNames();
  42. public:
  43. _FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; }
  44. static CoreStringNames *singleton;
  45. StringName _free;
  46. StringName changed;
  47. StringName _meta;
  48. StringName _script;
  49. StringName script_changed;
  50. StringName ___pdcdata;
  51. StringName __getvar;
  52. StringName _iter_init;
  53. StringName _iter_next;
  54. StringName _iter_get;
  55. StringName get_rid;
  56. #ifdef TOOLS_ENABLED
  57. StringName _sections_unfolded;
  58. #endif
  59. StringName _custom_features;
  60. StringName x;
  61. StringName y;
  62. StringName z;
  63. StringName w;
  64. StringName r;
  65. StringName g;
  66. StringName b;
  67. StringName a;
  68. StringName position;
  69. StringName size;
  70. StringName end;
  71. StringName basis;
  72. StringName origin;
  73. StringName normal;
  74. StringName d;
  75. StringName h;
  76. StringName s;
  77. StringName v;
  78. StringName r8;
  79. StringName g8;
  80. StringName b8;
  81. StringName a8;
  82. };
  83. #endif // SCENE_STRING_NAMES_H