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- language: cpp
- dist: trusty
- sudo: false
- cache: ccache
- matrix:
- include:
- - env: STATIC_CHECKS=yes
- os: linux
- compiler: clang
- - env: GODOT_TARGET=x11 TOOLS=yes
- os: linux
- compiler: gcc
- - env: GODOT_TARGET=x11 TOOLS=no
- os: linux
- compiler: clang
- #- env: GODOT_TARGET=windows TOOLS=yes
- # os: linux
- # compiler: gcc
- - env: GODOT_TARGET=osx TOOLS=yes
- os: osx
- compiler: clang
- #- env: GODOT_TARGET=android TOOLS=no
- # os: osx
- # compiler: clang
- #- env: GODOT_TARGET=iphone TOOLS=no
- # os: osx
- # compiler: clang
- addons:
- apt:
- sources:
- - ubuntu-toolchain-r-test
- - llvm-toolchain-trusty-3.9
- packages:
- - build-essential
- - scons
- - pkg-config
- - libx11-dev
- - libxcursor-dev
- - libasound2-dev
- - libfreetype6-dev
- - libgl1-mesa-dev
- - libglu1-mesa-dev
- - libssl-dev
- - libxinerama-dev
- - libxrandr-dev
- # For cross-compiling to Windows.
- #- binutils-mingw-w64-i686
- #- binutils-mingw-w64-x86-64
- #- gcc-mingw-w64-i686
- #- gcc-mingw-w64-x86-64
- #- g++-mingw-w64-i686
- #- g++-mingw-w64-x86-64
- #- mingw-w64
- # For style checks.
- - clang-format-3.9
- before_script:
- - if [ "$TRAVIS_OS_NAME" = "osx" ]; then
- brew update; brew install scons ccache;
- export PATH="/usr/local/opt/ccache/libexec:$PATH";
- fi
- - if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
- brew update; brew install -v android-sdk;
- brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:";
- export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk;
- fi
- script:
- - if [ "$STATIC_CHECKS" = "yes" ]; then
- sh ./misc/travis/clang-format.sh;
- else
- scons -j2 CC=$CC CXX=$CXX platform=$GODOT_TARGET TOOLS=$TOOLS verbose=yes progress=no;
- fi
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