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- /*************************************************************************/
- /* space_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "space_2d.h"
- RID Space2D::get_rid() const {
- return space;
- }
- void Space2D::set_active(bool p_active) {
- active = p_active;
- Physics2DServer::get_singleton()->space_set_active(space, active);
- }
- bool Space2D::is_active() const {
- return active;
- }
- void Space2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_active", "active"), &Space2D::set_active);
- ClassDB::bind_method(D_METHOD("is_active"), &Space2D::is_active);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
- }
- Space2D::Space2D() {
- active = false;
- space = Physics2DServer::get_singleton()->space_create();
- }
- Space2D::~Space2D() {
- Physics2DServer::get_singleton()->free(space);
- }
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