space_2d.cpp 2.8 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. /*************************************************************************/
  2. /* space_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "space_2d.h"
  31. RID Space2D::get_rid() const {
  32. return space;
  33. }
  34. void Space2D::set_active(bool p_active) {
  35. active = p_active;
  36. Physics2DServer::get_singleton()->space_set_active(space, active);
  37. }
  38. bool Space2D::is_active() const {
  39. return active;
  40. }
  41. void Space2D::_bind_methods() {
  42. ClassDB::bind_method(D_METHOD("set_active", "active"), &Space2D::set_active);
  43. ClassDB::bind_method(D_METHOD("is_active"), &Space2D::is_active);
  44. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
  45. }
  46. Space2D::Space2D() {
  47. active = false;
  48. space = Physics2DServer::get_singleton()->space_create();
  49. }
  50. Space2D::~Space2D() {
  51. Physics2DServer::get_singleton()->free(space);
  52. }