cylinder_shape.cpp 4.3 KB

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  1. /*************************************************************************/
  2. /* cylinder_shape.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "cylinder_shape.h"
  31. #include "servers/physics_server.h"
  32. Vector<Vector3> CylinderShape::_gen_debug_mesh_lines() {
  33. float radius = get_radius();
  34. float height = get_height();
  35. Vector<Vector3> points;
  36. Vector3 d(0, height * 0.5, 0);
  37. for (int i = 0; i < 360; i++) {
  38. float ra = Math::deg2rad((float)i);
  39. float rb = Math::deg2rad((float)i + 1);
  40. Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
  41. Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
  42. points.push_back(Vector3(a.x, 0, a.y) + d);
  43. points.push_back(Vector3(b.x, 0, b.y) + d);
  44. points.push_back(Vector3(a.x, 0, a.y) - d);
  45. points.push_back(Vector3(b.x, 0, b.y) - d);
  46. if (i % 90 == 0) {
  47. points.push_back(Vector3(a.x, 0, a.y) + d);
  48. points.push_back(Vector3(a.x, 0, a.y) - d);
  49. }
  50. }
  51. return points;
  52. }
  53. void CylinderShape::_update_shape() {
  54. Dictionary d;
  55. d["radius"] = radius;
  56. d["height"] = height;
  57. PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
  58. }
  59. void CylinderShape::set_radius(float p_radius) {
  60. radius = p_radius;
  61. _update_shape();
  62. notify_change_to_owners();
  63. _change_notify("radius");
  64. }
  65. float CylinderShape::get_radius() const {
  66. return radius;
  67. }
  68. void CylinderShape::set_height(float p_height) {
  69. height = p_height;
  70. _update_shape();
  71. notify_change_to_owners();
  72. _change_notify("height");
  73. }
  74. float CylinderShape::get_height() const {
  75. return height;
  76. }
  77. void CylinderShape::_bind_methods() {
  78. ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CylinderShape::set_radius);
  79. ClassDB::bind_method(D_METHOD("get_radius"), &CylinderShape::get_radius);
  80. ClassDB::bind_method(D_METHOD("set_height", "height"), &CylinderShape::set_height);
  81. ClassDB::bind_method(D_METHOD("get_height"), &CylinderShape::get_height);
  82. ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_radius", "get_radius");
  83. ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height");
  84. }
  85. CylinderShape::CylinderShape() :
  86. Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CYLINDER)) {
  87. radius = 1.0;
  88. height = 2.0;
  89. _update_shape();
  90. }