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- /*************************************************************************/
- /* cylinder_shape.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "cylinder_shape.h"
- #include "servers/physics_server.h"
- Vector<Vector3> CylinderShape::_gen_debug_mesh_lines() {
- float radius = get_radius();
- float height = get_height();
- Vector<Vector3> points;
- Vector3 d(0, height * 0.5, 0);
- for (int i = 0; i < 360; i++) {
- float ra = Math::deg2rad((float)i);
- float rb = Math::deg2rad((float)i + 1);
- Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
- Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
- points.push_back(Vector3(a.x, 0, a.y) + d);
- points.push_back(Vector3(b.x, 0, b.y) + d);
- points.push_back(Vector3(a.x, 0, a.y) - d);
- points.push_back(Vector3(b.x, 0, b.y) - d);
- if (i % 90 == 0) {
- points.push_back(Vector3(a.x, 0, a.y) + d);
- points.push_back(Vector3(a.x, 0, a.y) - d);
- }
- }
- return points;
- }
- void CylinderShape::_update_shape() {
- Dictionary d;
- d["radius"] = radius;
- d["height"] = height;
- PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
- }
- void CylinderShape::set_radius(float p_radius) {
- radius = p_radius;
- _update_shape();
- notify_change_to_owners();
- _change_notify("radius");
- }
- float CylinderShape::get_radius() const {
- return radius;
- }
- void CylinderShape::set_height(float p_height) {
- height = p_height;
- _update_shape();
- notify_change_to_owners();
- _change_notify("height");
- }
- float CylinderShape::get_height() const {
- return height;
- }
- void CylinderShape::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CylinderShape::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &CylinderShape::get_radius);
- ClassDB::bind_method(D_METHOD("set_height", "height"), &CylinderShape::set_height);
- ClassDB::bind_method(D_METHOD("get_height"), &CylinderShape::get_height);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height");
- }
- CylinderShape::CylinderShape() :
- Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CYLINDER)) {
- radius = 1.0;
- height = 2.0;
- _update_shape();
- }
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