123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 |
- /*************************************************************************/
- /* root_motion_view.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ROOT_MOTION_VIEW_H
- #define ROOT_MOTION_VIEW_H
- #include "scene/3d/visual_instance.h"
- class RootMotionView : public VisualInstance {
- GDCLASS(RootMotionView, VisualInstance)
- public:
- RID immediate;
- NodePath path;
- float cell_size;
- float radius;
- bool use_in_game;
- Color color;
- bool first;
- bool zero_y;
- Transform accumulated;
- private:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_animation_path(const NodePath &p_path);
- NodePath get_animation_path() const;
- void set_color(const Color &p_path);
- Color get_color() const;
- void set_cell_size(float p_size);
- float get_cell_size() const;
- void set_radius(float p_radius);
- float get_radius() const;
- void set_zero_y(bool p_zero_y);
- bool get_zero_y() const;
- virtual AABB get_aabb() const;
- virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
- RootMotionView();
- ~RootMotionView();
- };
- #endif // ROOT_MOTION_VIEW_H
|