root_motion_view.h 3.1 KB

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  1. /*************************************************************************/
  2. /* root_motion_view.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef ROOT_MOTION_VIEW_H
  31. #define ROOT_MOTION_VIEW_H
  32. #include "scene/3d/visual_instance.h"
  33. class RootMotionView : public VisualInstance {
  34. GDCLASS(RootMotionView, VisualInstance)
  35. public:
  36. RID immediate;
  37. NodePath path;
  38. float cell_size;
  39. float radius;
  40. bool use_in_game;
  41. Color color;
  42. bool first;
  43. bool zero_y;
  44. Transform accumulated;
  45. private:
  46. void _notification(int p_what);
  47. static void _bind_methods();
  48. public:
  49. void set_animation_path(const NodePath &p_path);
  50. NodePath get_animation_path() const;
  51. void set_color(const Color &p_path);
  52. Color get_color() const;
  53. void set_cell_size(float p_size);
  54. float get_cell_size() const;
  55. void set_radius(float p_radius);
  56. float get_radius() const;
  57. void set_zero_y(bool p_zero_y);
  58. bool get_zero_y() const;
  59. virtual AABB get_aabb() const;
  60. virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
  61. RootMotionView();
  62. ~RootMotionView();
  63. };
  64. #endif // ROOT_MOTION_VIEW_H