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- #ifndef ROOT_MOTION_VIEW_H
- #define ROOT_MOTION_VIEW_H
- #include "scene/3d/visual_instance.h"
- class RootMotionView : public VisualInstance {
- GDCLASS(RootMotionView, VisualInstance)
- public:
- RID immediate;
- NodePath path;
- float cell_size;
- float radius;
- bool use_in_game;
- Color color;
- bool first;
- bool zero_y;
- Transform accumulated;
- private:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_animation_path(const NodePath &p_path);
- NodePath get_animation_path() const;
- void set_color(const Color &p_path);
- Color get_color() const;
- void set_cell_size(float p_size);
- float get_cell_size() const;
- void set_radius(float p_radius);
- float get_radius() const;
- void set_zero_y(bool p_zero_y);
- bool get_zero_y() const;
- virtual AABB get_aabb() const;
- virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
- RootMotionView();
- ~RootMotionView();
- };
- #endif
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