123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110 |
- /*************************************************************************/
- /* sprite_3d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "sprite_3d.h"
- #include "core/core_string_names.h"
- #include "scene/scene_string_names.h"
- Color SpriteBase3D::_get_color_accum() {
- if (!color_dirty)
- return color_accum;
- if (parent_sprite)
- color_accum = parent_sprite->_get_color_accum();
- else
- color_accum = Color(1, 1, 1, 1);
- color_accum.r *= modulate.r;
- color_accum.g *= modulate.g;
- color_accum.b *= modulate.b;
- color_accum.a *= modulate.a;
- color_dirty = false;
- return color_accum;
- }
- void SpriteBase3D::_propagate_color_changed() {
- if (color_dirty)
- return;
- color_dirty = true;
- _queue_update();
- for (List<SpriteBase3D *>::Element *E = children.front(); E; E = E->next()) {
- E->get()->_propagate_color_changed();
- }
- }
- void SpriteBase3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (!pending_update)
- _im_update();
- parent_sprite = Object::cast_to<SpriteBase3D>(get_parent());
- if (parent_sprite) {
- pI = parent_sprite->children.push_back(this);
- }
- }
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (parent_sprite) {
- parent_sprite->children.erase(pI);
- pI = NULL;
- parent_sprite = NULL;
- }
- }
- }
- void SpriteBase3D::set_centered(bool p_center) {
- centered = p_center;
- _queue_update();
- }
- bool SpriteBase3D::is_centered() const {
- return centered;
- }
- void SpriteBase3D::set_offset(const Point2 &p_offset) {
- offset = p_offset;
- _queue_update();
- }
- Point2 SpriteBase3D::get_offset() const {
- return offset;
- }
- void SpriteBase3D::set_flip_h(bool p_flip) {
- hflip = p_flip;
- _queue_update();
- }
- bool SpriteBase3D::is_flipped_h() const {
- return hflip;
- }
- void SpriteBase3D::set_flip_v(bool p_flip) {
- vflip = p_flip;
- _queue_update();
- }
- bool SpriteBase3D::is_flipped_v() const {
- return vflip;
- }
- void SpriteBase3D::set_modulate(const Color &p_color) {
- modulate = p_color;
- _propagate_color_changed();
- _queue_update();
- }
- Color SpriteBase3D::get_modulate() const {
- return modulate;
- }
- void SpriteBase3D::set_pixel_size(float p_amount) {
- pixel_size = p_amount;
- _queue_update();
- }
- float SpriteBase3D::get_pixel_size() const {
- return pixel_size;
- }
- void SpriteBase3D::set_opacity(float p_amount) {
- opacity = p_amount;
- _queue_update();
- }
- float SpriteBase3D::get_opacity() const {
- return opacity;
- }
- void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
- axis = p_axis;
- _queue_update();
- }
- Vector3::Axis SpriteBase3D::get_axis() const {
- return axis;
- }
- void SpriteBase3D::_im_update() {
- _draw();
- pending_update = false;
- //texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
- }
- void SpriteBase3D::_queue_update() {
- if (pending_update)
- return;
- triangle_mesh.unref();
- update_gizmo();
- pending_update = true;
- call_deferred(SceneStringNames::get_singleton()->_im_update);
- }
- AABB SpriteBase3D::get_aabb() const {
- return aabb;
- }
- PoolVector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const {
- return PoolVector<Face3>();
- }
- Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
- if (triangle_mesh.is_valid())
- return triangle_mesh;
- PoolVector<Vector3> faces;
- faces.resize(6);
- PoolVector<Vector3>::Write facesw = faces.write();
- Rect2 final_rect = get_item_rect();
- if (final_rect.size.x == 0 || final_rect.size.y == 0)
- return Ref<TriangleMesh>();
- float pixel_size = get_pixel_size();
- Vector2 vertices[4] = {
- (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
- (final_rect.position + final_rect.size) * pixel_size,
- (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
- final_rect.position * pixel_size,
- };
- int x_axis = ((axis + 1) % 3);
- int y_axis = ((axis + 2) % 3);
- if (axis != Vector3::AXIS_Z) {
- SWAP(x_axis, y_axis);
- for (int i = 0; i < 4; i++) {
- if (axis == Vector3::AXIS_Y) {
- vertices[i].y = -vertices[i].y;
- } else if (axis == Vector3::AXIS_X) {
- vertices[i].x = -vertices[i].x;
- }
- }
- }
- static const int indices[6] = {
- 0, 1, 2,
- 0, 2, 3
- };
- for (int j = 0; j < 6; j++) {
- int i = indices[j];
- Vector3 vtx;
- vtx[x_axis] = vertices[i][0];
- vtx[y_axis] = vertices[i][1];
- facesw[j] = vtx;
- }
- facesw = PoolVector<Vector3>::Write();
- triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
- triangle_mesh->create(faces);
- return triangle_mesh;
- }
- void SpriteBase3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
- ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- flags[p_flag] = p_enable;
- _queue_update();
- }
- bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const {
- ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
- return flags[p_flag];
- }
- void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
- ERR_FAIL_INDEX(p_mode, 3);
- alpha_cut = p_mode;
- _queue_update();
- }
- SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
- return alpha_cut;
- }
- void SpriteBase3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_centered", "centered"), &SpriteBase3D::set_centered);
- ClassDB::bind_method(D_METHOD("is_centered"), &SpriteBase3D::is_centered);
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &SpriteBase3D::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &SpriteBase3D::get_offset);
- ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &SpriteBase3D::set_flip_h);
- ClassDB::bind_method(D_METHOD("is_flipped_h"), &SpriteBase3D::is_flipped_h);
- ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &SpriteBase3D::set_flip_v);
- ClassDB::bind_method(D_METHOD("is_flipped_v"), &SpriteBase3D::is_flipped_v);
- ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &SpriteBase3D::set_modulate);
- ClassDB::bind_method(D_METHOD("get_modulate"), &SpriteBase3D::get_modulate);
- ClassDB::bind_method(D_METHOD("set_opacity", "opacity"), &SpriteBase3D::set_opacity);
- ClassDB::bind_method(D_METHOD("get_opacity"), &SpriteBase3D::get_opacity);
- ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &SpriteBase3D::set_pixel_size);
- ClassDB::bind_method(D_METHOD("get_pixel_size"), &SpriteBase3D::get_pixel_size);
- ClassDB::bind_method(D_METHOD("set_axis", "axis"), &SpriteBase3D::set_axis);
- ClassDB::bind_method(D_METHOD("get_axis"), &SpriteBase3D::get_axis);
- ClassDB::bind_method(D_METHOD("set_draw_flag", "flag", "enabled"), &SpriteBase3D::set_draw_flag);
- ClassDB::bind_method(D_METHOD("get_draw_flag", "flag"), &SpriteBase3D::get_draw_flag);
- ClassDB::bind_method(D_METHOD("set_alpha_cut_mode", "mode"), &SpriteBase3D::set_alpha_cut_mode);
- ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &SpriteBase3D::get_alpha_cut_mode);
- ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
- ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
- ClassDB::bind_method(D_METHOD("_queue_update"), &SpriteBase3D::_queue_update);
- ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "opacity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_opacity", "get_opacity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "axis", PROPERTY_HINT_ENUM, "X-Axis,Y-Axis,Z-Axis"), "set_axis", "get_axis");
- ADD_GROUP("Flags", "");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_draw_flag", "get_draw_flag", FLAG_TRANSPARENT);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode");
- BIND_ENUM_CONSTANT(FLAG_TRANSPARENT);
- BIND_ENUM_CONSTANT(FLAG_SHADED);
- BIND_ENUM_CONSTANT(FLAG_DOUBLE_SIDED);
- BIND_ENUM_CONSTANT(FLAG_MAX);
- BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED);
- BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD);
- BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS);
- }
- SpriteBase3D::SpriteBase3D() {
- color_dirty = true;
- centered = true;
- hflip = false;
- vflip = false;
- parent_sprite = NULL;
- pI = NULL;
- for (int i = 0; i < FLAG_MAX; i++)
- flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
- alpha_cut = ALPHA_CUT_DISABLED;
- axis = Vector3::AXIS_Z;
- pixel_size = 0.01;
- modulate = Color(1, 1, 1, 1);
- pending_update = false;
- opacity = 1.0;
- immediate = VisualServer::get_singleton()->immediate_create();
- set_base(immediate);
- }
- SpriteBase3D::~SpriteBase3D() {
- VisualServer::get_singleton()->free(immediate);
- }
- ///////////////////////////////////////////
- void Sprite3D::_draw() {
- RID immediate = get_immediate();
- VS::get_singleton()->immediate_clear(immediate);
- if (!texture.is_valid())
- return; //no texuture no life
- Vector2 tsize = texture->get_size();
- if (tsize.x == 0 || tsize.y == 0)
- return;
- Size2i s;
- Rect2 src_rect;
- if (region) {
- s = region_rect.size;
- src_rect = region_rect;
- } else {
- s = texture->get_size();
- s = s / Size2(hframes, vframes);
- src_rect.size = s;
- src_rect.position.x += (frame % hframes) * s.x;
- src_rect.position.y += (frame / hframes) * s.y;
- }
- Point2 ofs = get_offset();
- if (is_centered())
- ofs -= s / 2;
- Rect2 dst_rect(ofs, s);
- Rect2 final_rect;
- Rect2 final_src_rect;
- if (!texture->get_rect_region(dst_rect, src_rect, final_rect, final_src_rect))
- return;
- if (final_rect.size.x == 0 || final_rect.size.y == 0)
- return;
- Color color = _get_color_accum();
- color.a *= get_opacity();
- float pixel_size = get_pixel_size();
- Vector2 vertices[4] = {
- (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
- (final_rect.position + final_rect.size) * pixel_size,
- (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
- final_rect.position * pixel_size,
- };
- Vector2 src_tsize = tsize;
- // Properly setup UVs for impostor textures (AtlasTexture).
- Ref<AtlasTexture> atlas_tex = texture;
- if (atlas_tex != NULL) {
- src_tsize[0] = atlas_tex->get_atlas()->get_width();
- src_tsize[1] = atlas_tex->get_atlas()->get_height();
- }
- Vector2 uvs[4] = {
- final_src_rect.position / src_tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
- (final_src_rect.position + final_src_rect.size) / src_tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
- };
- if (is_flipped_h()) {
- SWAP(uvs[0], uvs[1]);
- SWAP(uvs[2], uvs[3]);
- }
- if (is_flipped_v()) {
- SWAP(uvs[0], uvs[3]);
- SWAP(uvs[1], uvs[2]);
- }
- Vector3 normal;
- int axis = get_axis();
- normal[axis] = 1.0;
- Plane tangent;
- if (axis == Vector3::AXIS_X) {
- tangent = Plane(0, 0, -1, 1);
- } else {
- tangent = Plane(1, 0, 0, 1);
- }
- RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
- VS::get_singleton()->immediate_set_material(immediate, mat);
- VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());
- int x_axis = ((axis + 1) % 3);
- int y_axis = ((axis + 2) % 3);
- if (axis != Vector3::AXIS_Z) {
- SWAP(x_axis, y_axis);
- for (int i = 0; i < 4; i++) {
- //uvs[i] = Vector2(1.0,1.0)-uvs[i];
- //SWAP(vertices[i].x,vertices[i].y);
- if (axis == Vector3::AXIS_Y) {
- vertices[i].y = -vertices[i].y;
- } else if (axis == Vector3::AXIS_X) {
- vertices[i].x = -vertices[i].x;
- }
- }
- }
- AABB aabb;
- for (int i = 0; i < 4; i++) {
- VS::get_singleton()->immediate_normal(immediate, normal);
- VS::get_singleton()->immediate_tangent(immediate, tangent);
- VS::get_singleton()->immediate_color(immediate, color);
- VS::get_singleton()->immediate_uv(immediate, uvs[i]);
- Vector3 vtx;
- vtx[x_axis] = vertices[i][0];
- vtx[y_axis] = vertices[i][1];
- VS::get_singleton()->immediate_vertex(immediate, vtx);
- if (i == 0) {
- aabb.position = vtx;
- aabb.size = Vector3();
- } else {
- aabb.expand_to(vtx);
- }
- }
- set_aabb(aabb);
- VS::get_singleton()->immediate_end(immediate);
- }
- void Sprite3D::set_texture(const Ref<Texture> &p_texture) {
- if (p_texture == texture)
- return;
- if (texture.is_valid()) {
- texture->disconnect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_queue_update);
- }
- texture = p_texture;
- if (texture.is_valid()) {
- texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
- texture->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_queue_update);
- }
- _queue_update();
- }
- Ref<Texture> Sprite3D::get_texture() const {
- return texture;
- }
- void Sprite3D::set_region(bool p_region) {
- if (p_region == region)
- return;
- region = p_region;
- _queue_update();
- }
- bool Sprite3D::is_region() const {
- return region;
- }
- void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
- bool changed = region_rect != p_region_rect;
- region_rect = p_region_rect;
- if (region && changed) {
- _queue_update();
- }
- }
- Rect2 Sprite3D::get_region_rect() const {
- return region_rect;
- }
- void Sprite3D::set_frame(int p_frame) {
- ERR_FAIL_INDEX(p_frame, vframes * hframes);
- if (frame != p_frame)
- frame = p_frame;
- _queue_update();
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
- }
- int Sprite3D::get_frame() const {
- return frame;
- }
- void Sprite3D::set_vframes(int p_amount) {
- ERR_FAIL_COND(p_amount < 1);
- vframes = p_amount;
- _queue_update();
- _change_notify();
- }
- int Sprite3D::get_vframes() const {
- return vframes;
- }
- void Sprite3D::set_hframes(int p_amount) {
- ERR_FAIL_COND(p_amount < 1);
- hframes = p_amount;
- _queue_update();
- _change_notify();
- }
- int Sprite3D::get_hframes() const {
- return hframes;
- }
- Rect2 Sprite3D::get_item_rect() const {
- if (texture.is_null())
- return Rect2(0, 0, 1, 1);
- /*
- if (texture.is_null())
- return CanvasItem::get_item_rect();
- */
- Size2i s;
- if (region) {
- s = region_rect.size;
- } else {
- s = texture->get_size();
- s = s / Point2(hframes, vframes);
- }
- Point2 ofs = get_offset();
- if (is_centered())
- ofs -= s / 2;
- if (s == Size2(0, 0))
- s = Size2(1, 1);
- return Rect2(ofs, s);
- }
- void Sprite3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_SPRITE_FRAME;
- property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
- }
- }
- void Sprite3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture);
- ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite3D::set_region);
- ClassDB::bind_method(D_METHOD("is_region"), &Sprite3D::is_region);
- ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite3D::set_region_rect);
- ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite3D::get_region_rect);
- ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite3D::set_frame);
- ClassDB::bind_method(D_METHOD("get_frame"), &Sprite3D::get_frame);
- ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite3D::set_vframes);
- ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite3D::get_vframes);
- ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite3D::set_hframes);
- ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite3D::get_hframes);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_GROUP("Animation", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
- ADD_GROUP("Region", "region_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
- ADD_SIGNAL(MethodInfo("frame_changed"));
- }
- Sprite3D::Sprite3D() {
- region = false;
- frame = 0;
- vframes = 1;
- hframes = 1;
- }
- ////////////////////////////////////////
- void AnimatedSprite3D::_draw() {
- RID immediate = get_immediate();
- VS::get_singleton()->immediate_clear(immediate);
- if (frames.is_null()) {
- return;
- }
- if (frame < 0) {
- return;
- }
- if (!frames->has_animation(animation)) {
- return;
- }
- Ref<Texture> texture = frames->get_frame(animation, frame);
- if (!texture.is_valid())
- return; //no texuture no life
- Vector2 tsize = texture->get_size();
- if (tsize.x == 0 || tsize.y == 0)
- return;
- Size2i s = tsize;
- Rect2 src_rect;
- src_rect.size = s;
- Point2 ofs = get_offset();
- if (is_centered())
- ofs -= s / 2;
- Rect2 dst_rect(ofs, s);
- Rect2 final_rect;
- Rect2 final_src_rect;
- if (!texture->get_rect_region(dst_rect, src_rect, final_rect, final_src_rect))
- return;
- if (final_rect.size.x == 0 || final_rect.size.y == 0)
- return;
- Color color = _get_color_accum();
- color.a *= get_opacity();
- float pixel_size = get_pixel_size();
- Vector2 vertices[4] = {
- (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
- (final_rect.position + final_rect.size) * pixel_size,
- (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
- final_rect.position * pixel_size,
- };
- Vector2 src_tsize = tsize;
- // Properly setup UVs for impostor textures (AtlasTexture).
- Ref<AtlasTexture> atlas_tex = texture;
- if (atlas_tex != NULL) {
- src_tsize[0] = atlas_tex->get_atlas()->get_width();
- src_tsize[1] = atlas_tex->get_atlas()->get_height();
- }
- Vector2 uvs[4] = {
- final_src_rect.position / src_tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
- (final_src_rect.position + final_src_rect.size) / src_tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
- };
- if (is_flipped_h()) {
- SWAP(uvs[0], uvs[1]);
- SWAP(uvs[2], uvs[3]);
- }
- if (is_flipped_v()) {
- SWAP(uvs[0], uvs[3]);
- SWAP(uvs[1], uvs[2]);
- }
- Vector3 normal;
- int axis = get_axis();
- normal[axis] = 1.0;
- Plane tangent;
- if (axis == Vector3::AXIS_X) {
- tangent = Plane(0, 0, -1, -1);
- } else {
- tangent = Plane(1, 0, 0, -1);
- }
- RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
- VS::get_singleton()->immediate_set_material(immediate, mat);
- VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());
- int x_axis = ((axis + 1) % 3);
- int y_axis = ((axis + 2) % 3);
- if (axis != Vector3::AXIS_Z) {
- SWAP(x_axis, y_axis);
- for (int i = 0; i < 4; i++) {
- //uvs[i] = Vector2(1.0,1.0)-uvs[i];
- //SWAP(vertices[i].x,vertices[i].y);
- if (axis == Vector3::AXIS_Y) {
- vertices[i].y = -vertices[i].y;
- } else if (axis == Vector3::AXIS_X) {
- vertices[i].x = -vertices[i].x;
- }
- }
- }
- AABB aabb;
- for (int i = 0; i < 4; i++) {
- VS::get_singleton()->immediate_normal(immediate, normal);
- VS::get_singleton()->immediate_tangent(immediate, tangent);
- VS::get_singleton()->immediate_color(immediate, color);
- VS::get_singleton()->immediate_uv(immediate, uvs[i]);
- Vector3 vtx;
- vtx[x_axis] = vertices[i][0];
- vtx[y_axis] = vertices[i][1];
- VS::get_singleton()->immediate_vertex(immediate, vtx);
- if (i == 0) {
- aabb.position = vtx;
- aabb.size = Vector3();
- } else {
- aabb.expand_to(vtx);
- }
- }
- set_aabb(aabb);
- VS::get_singleton()->immediate_end(immediate);
- }
- void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
- if (!frames.is_valid())
- return;
- if (property.name == "animation") {
- property.hint = PROPERTY_HINT_ENUM;
- List<StringName> names;
- frames->get_animation_list(&names);
- names.sort_custom<StringName::AlphCompare>();
- bool current_found = false;
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- if (E->prev()) {
- property.hint_string += ",";
- }
- property.hint_string += String(E->get());
- if (animation == E->get()) {
- current_found = true;
- }
- }
- if (!current_found) {
- if (property.hint_string == String()) {
- property.hint_string = String(animation);
- } else {
- property.hint_string = String(animation) + "," + property.hint_string;
- }
- }
- }
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_RANGE;
- if (frames->has_animation(animation)) {
- property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
- } else {
- property.hint_string = "0,0,0";
- }
- }
- }
- void AnimatedSprite3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_INTERNAL_PROCESS: {
- if (frames.is_null())
- return;
- if (!frames->has_animation(animation))
- return;
- if (frame < 0)
- return;
- float speed = frames->get_animation_speed(animation);
- if (speed == 0)
- return; //do nothing
- float remaining = get_process_delta_time();
- while (remaining) {
- if (timeout <= 0) {
- timeout = 1.0 / speed;
- int fc = frames->get_frame_count(animation);
- if (frame >= fc - 1) {
- if (frames->get_animation_loop(animation)) {
- frame = 0;
- } else {
- frame = fc - 1;
- }
- } else {
- frame++;
- }
- _queue_update();
- _change_notify("frame");
- }
- float to_process = MIN(timeout, remaining);
- remaining -= to_process;
- timeout -= to_process;
- }
- } break;
- }
- }
- void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
- if (frames.is_valid())
- frames->disconnect("changed", this, "_res_changed");
- frames = p_frames;
- if (frames.is_valid())
- frames->connect("changed", this, "_res_changed");
- if (!frames.is_valid()) {
- frame = 0;
- } else {
- set_frame(frame);
- }
- _change_notify();
- _reset_timeout();
- _queue_update();
- update_configuration_warning();
- }
- Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const {
- return frames;
- }
- void AnimatedSprite3D::set_frame(int p_frame) {
- if (!frames.is_valid()) {
- return;
- }
- if (frames->has_animation(animation)) {
- int limit = frames->get_frame_count(animation);
- if (p_frame >= limit)
- p_frame = limit - 1;
- }
- if (p_frame < 0)
- p_frame = 0;
- if (frame == p_frame)
- return;
- frame = p_frame;
- _reset_timeout();
- _queue_update();
- _change_notify("frame");
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
- }
- int AnimatedSprite3D::get_frame() const {
- return frame;
- }
- Rect2 AnimatedSprite3D::get_item_rect() const {
- if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
- return Rect2(0, 0, 1, 1);
- }
- Ref<Texture> t;
- if (animation)
- t = frames->get_frame(animation, frame);
- if (t.is_null())
- return Rect2(0, 0, 1, 1);
- Size2i s = t->get_size();
- Point2 ofs = get_offset();
- if (centered)
- ofs -= s / 2;
- if (s == Size2(0, 0))
- s = Size2(1, 1);
- return Rect2(ofs, s);
- }
- void AnimatedSprite3D::_res_changed() {
- set_frame(frame);
- _change_notify("frame");
- _change_notify("animation");
- _queue_update();
- }
- void AnimatedSprite3D::_set_playing(bool p_playing) {
- if (playing == p_playing)
- return;
- playing = p_playing;
- _reset_timeout();
- set_process_internal(playing);
- }
- bool AnimatedSprite3D::_is_playing() const {
- return playing;
- }
- void AnimatedSprite3D::play(const StringName &p_animation) {
- if (p_animation)
- set_animation(p_animation);
- _set_playing(true);
- }
- void AnimatedSprite3D::stop() {
- _set_playing(false);
- }
- bool AnimatedSprite3D::is_playing() const {
- return is_processing();
- }
- void AnimatedSprite3D::_reset_timeout() {
- if (!playing)
- return;
- if (frames.is_valid() && frames->has_animation(animation)) {
- float speed = frames->get_animation_speed(animation);
- if (speed > 0) {
- timeout = 1.0 / speed;
- } else {
- timeout = 0;
- }
- } else {
- timeout = 0;
- }
- }
- void AnimatedSprite3D::set_animation(const StringName &p_animation) {
- if (animation == p_animation)
- return;
- animation = p_animation;
- _reset_timeout();
- set_frame(0);
- _change_notify();
- _queue_update();
- }
- StringName AnimatedSprite3D::get_animation() const {
- return animation;
- }
- String AnimatedSprite3D::get_configuration_warning() const {
- if (frames.is_null()) {
- return TTR("A SpriteFrames resource must be created or set in the 'Frames' property in order for AnimatedSprite3D to display frames.");
- }
- return String();
- }
- void AnimatedSprite3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite3D::set_sprite_frames);
- ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite3D::get_sprite_frames);
- ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite3D::set_animation);
- ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite3D::get_animation);
- ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite3D::_set_playing);
- ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite3D::_is_playing);
- ClassDB::bind_method(D_METHOD("play", "anim"), &AnimatedSprite3D::play, DEFVAL(StringName()));
- ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite3D::stop);
- ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing);
- ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame);
- ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame);
- ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite3D::_res_changed);
- ADD_SIGNAL(MethodInfo("frame_changed"));
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
- }
- AnimatedSprite3D::AnimatedSprite3D() {
- frame = 0;
- playing = false;
- animation = "default";
- timeout = 0;
- }
|