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- /*************************************************************************/
- /* resource_importer_scene.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef RESOURCEIMPORTERSCENE_H
- #define RESOURCEIMPORTERSCENE_H
- #include "core/io/resource_import.h"
- #include "scene/resources/animation.h"
- #include "scene/resources/mesh.h"
- #include "scene/resources/shape.h"
- class Material;
- class EditorSceneImporter : public Reference {
- GDCLASS(EditorSceneImporter, Reference);
- protected:
- static void _bind_methods();
- Node *import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps);
- Ref<Animation> import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps);
- public:
- enum ImportFlags {
- IMPORT_SCENE = 1,
- IMPORT_ANIMATION = 2,
- IMPORT_ANIMATION_DETECT_LOOP = 4,
- IMPORT_ANIMATION_OPTIMIZE = 8,
- IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS = 16,
- IMPORT_ANIMATION_KEEP_VALUE_TRACKS = 32,
- IMPORT_GENERATE_TANGENT_ARRAYS = 256,
- IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 512,
- IMPORT_MATERIALS_IN_INSTANCES = 1024,
- IMPORT_USE_COMPRESSION = 2048
- };
- virtual uint32_t get_import_flags() const;
- virtual void get_extensions(List<String> *r_extensions) const;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL);
- virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
- EditorSceneImporter() {}
- };
- class EditorScenePostImport : public Reference {
- GDCLASS(EditorScenePostImport, Reference);
- String source_folder;
- String source_file;
- protected:
- static void _bind_methods();
- public:
- String get_source_folder() const;
- String get_source_file() const;
- virtual Node *post_import(Node *p_scene);
- virtual void init(const String &p_scene_folder, const String &p_scene_path);
- EditorScenePostImport();
- };
- class ResourceImporterScene : public ResourceImporter {
- GDCLASS(ResourceImporterScene, ResourceImporter)
- Set<Ref<EditorSceneImporter> > importers;
- static ResourceImporterScene *singleton;
- enum Presets {
- PRESET_SEPARATE_MATERIALS,
- PRESET_SEPARATE_MESHES,
- PRESET_SEPARATE_ANIMATIONS,
- PRESET_SINGLE_SCENE,
- PRESET_SEPARATE_MESHES_AND_MATERIALS,
- PRESET_SEPARATE_MESHES_AND_ANIMATIONS,
- PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS,
- PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS,
- PRESET_MULTIPLE_SCENES,
- PRESET_MULTIPLE_SCENES_AND_MATERIALS,
- PRESET_MAX
- };
- enum LightBakeMode {
- LIGHT_BAKE_DISABLED,
- LIGHT_BAKE_ENABLE,
- LIGHT_BAKE_LIGHTMAPS
- };
- void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner);
- public:
- static ResourceImporterScene *get_singleton() { return singleton; }
- const Set<Ref<EditorSceneImporter> > &get_importers() const { return importers; }
- void add_importer(Ref<EditorSceneImporter> p_importer) { importers.insert(p_importer); }
- void remove_importer(Ref<EditorSceneImporter> p_importer) { importers.erase(p_importer); }
- virtual String get_importer_name() const;
- virtual String get_visible_name() const;
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual String get_save_extension() const;
- virtual String get_resource_type() const;
- virtual int get_preset_count() const;
- virtual String get_preset_name(int p_idx) const;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
- virtual int get_import_order() const { return 100; } //after everything
- void _find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes);
- void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_keep_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes);
- Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map, LightBakeMode p_light_bake_mode);
- void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all);
- void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep);
- void _filter_tracks(Node *scene, const String &p_text);
- void _optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle);
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
- Node *import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
- Ref<Animation> import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
- ResourceImporterScene();
- };
- class EditorSceneImporterESCN : public EditorSceneImporter {
- GDCLASS(EditorSceneImporterESCN, EditorSceneImporter);
- public:
- virtual uint32_t get_import_flags() const;
- virtual void get_extensions(List<String> *r_extensions) const;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL);
- virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
- };
- #endif // RESOURCEIMPORTERSCENE_H
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