Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky e0871b0f52 Baker fixes %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=6) %!d(string=hai) anos
  Thomas Trocha 48e3ff0c8a EditorScenePostImport: added get_source_folder() and get_source_file() methods %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 1322ca6fb2 Ability to import .escn files, which is just a .tscn but with forced import. %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 65fb961b8b -Ability to and unwrap lightmap coordinates on import %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 209cb3830c Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 5614902611 ability to keep user tracks when importing animations, closes #12801 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 66a8a07c2c Add importer option to make meshes bakeable by default. %!s(int64=7) %!d(string=hai) anos
  Saracen ef90965883 Restores functionality of the use_compression flag in the Collada importer. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 423ca9bcaf Fix import order, so scenes are imported after textures. %!s(int64=7) %!d(string=hai) anos
  Indah Sylvia 13b630eb0c Fixed Typo: 'Seperate' to 'Separate' %!s(int64=7) %!d(string=hai) anos
  Wilson E. Alvarez 072e379ffe Renamed function arguments to keep them consistent between declaration and implementation %!s(int64=7) %!d(string=hai) anos
  SaracenOne f95edd3be9 Allow animations to be saved to external files during scene import. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky efcafab625 Changed defaults, as it seems to be obviousy better to keep materials outside by default.. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 66009706c9 -Ability to set default import presets for type %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 5bf810b5db -Added proper access to depth texture from shader %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e1c1d7d1d7 Add a bunch of missing Godot headers in own files %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/ %!s(int64=7) %!d(string=hai) anos