Commit History

作者 SHA1 備註 提交日期
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 5 年之前
  Juan Linietsky 631cf676c3 Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435 6 年之前
  JFonS fb92c7b0fa Use hint_color when getting shader default params 6 年之前
  Juan Linietsky d2e642b2dc Proper validation of out arguments in built-in shader functions, closes #16244 6 年之前
  Juan Linietsky baa8678d2a Do not allow samplers where they dont belong (variables/return types), fixes #15133 6 年之前
  JFonS 3cedec5f75 Set uniform default values in inspector 6 年之前
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 年之前
  Thomas Herzog b4d3f541e7 add 3D textures 6 年之前
  Juan Linietsky d2aaf460fb Manually fix, merge and close #15168 6 年之前
  Juan Linietsky f6ce73f724 Visual Shaders are back. 6 年之前
  Juan Linietsky 0db4c576f1 Merge pull request #18533 from JFonS/fix_shader_compile 6 年之前
  JFonS 5b50685b38 Fix vector reduction in shader language 6 年之前
  Rémi Verschelde bf7ca623a6 Fix Coverity reports of uninitialized scalar variable 6 年之前
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 6 年之前
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 6 年之前
  Juan Linietsky e946fb8cb0 Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629 7 年之前
  Scayze b0fb6b1380 Added interpolation modifiers to shaderlang 7 年之前
  Rémi Verschelde e73e00d369 Style: Apply clang-format to @reduz's changes 7 年之前
  Juan Linietsky 7eb8760477 Added support for for, break and continue. Closes #10560, closes #10661 7 年之前
  Juan Linietsky 089cf8176e removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 7 年之前
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 年之前
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 年之前
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. 7 年之前
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 年之前
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code 7 年之前
  BastiaanOlij 55d425807f First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point. 7 年之前
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 8 年之前
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 年之前
  Juan Linietsky a2505542ff Huge amount of improvement in the material system. Materials should be 8 年之前
  Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 8 年之前