Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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5 лет назад |
Juan Linietsky
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631cf676c3
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435
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6 лет назад |
JFonS
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fb92c7b0fa
Use hint_color when getting shader default params
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6 лет назад |
Juan Linietsky
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d2e642b2dc
Proper validation of out arguments in built-in shader functions, closes #16244
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6 лет назад |
Juan Linietsky
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baa8678d2a
Do not allow samplers where they dont belong (variables/return types), fixes #15133
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6 лет назад |
JFonS
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3cedec5f75
Set uniform default values in inspector
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6 лет назад |
Rémi Verschelde
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277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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6 лет назад |
Thomas Herzog
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b4d3f541e7
add 3D textures
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6 лет назад |
Juan Linietsky
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d2aaf460fb
Manually fix, merge and close #15168
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6 лет назад |
Juan Linietsky
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f6ce73f724
Visual Shaders are back.
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6 лет назад |
Juan Linietsky
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0db4c576f1
Merge pull request #18533 from JFonS/fix_shader_compile
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6 лет назад |
JFonS
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5b50685b38
Fix vector reduction in shader language
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6 лет назад |
Rémi Verschelde
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bf7ca623a6
Fix Coverity reports of uninitialized scalar variable
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6 лет назад |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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6 лет назад |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 лет назад |
Juan Linietsky
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e946fb8cb0
Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629
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7 лет назад |
Scayze
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b0fb6b1380
Added interpolation modifiers to shaderlang
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7 лет назад |
Rémi Verschelde
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e73e00d369
Style: Apply clang-format to @reduz's changes
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7 лет назад |
Juan Linietsky
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7eb8760477
Added support for for, break and continue. Closes #10560, closes #10661
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7 лет назад |
Juan Linietsky
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089cf8176e
removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677
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7 лет назад |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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7 лет назад |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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7 лет назад |
Juan Linietsky
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74808ac4d9
New particle system, mostly working, some small features missing.
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7 лет назад |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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7 лет назад |
Rémi Verschelde
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93ab45b6b5
Style: Fix whole-line commented code
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7 лет назад |
BastiaanOlij
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55d425807f
First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point.
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8 лет назад |
Rémi Verschelde
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3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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8 лет назад |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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8 лет назад |
Juan Linietsky
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a2505542ff
Huge amount of improvement in the material system. Materials should be
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8 лет назад |
Juan Linietsky
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1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
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8 лет назад |