Commit történet

Szerző SHA1 Üzenet Dátum
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 éve
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 éve
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 éve
  Juan Linietsky f3ad14224e -Add lightmapper 7 éve
  Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 7 éve
  Juan Linietsky 98cb49283d Ability to change indirect light energy. 7 éve
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. 7 éve
  Wilson E. Alvarez 072e379ffe Renamed function arguments to keep them consistent between declaration and implementation 7 éve
  Juan Linietsky eedb39091a Several fixes to directional shadows, closes #10926 7 éve
  Juan Linietsky a1d7c496b9 Improved default directional shadow params, added bias split scale, closes #9828 7 éve
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales 7 éve
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 éve
  Juan Linietsky 7e5890d23d -Fix all shadow and culling related issues, fixes #9330 7 éve
  Juan Linietsky 462d8ceb46 Fixed several bugs with directional light, and changed defaults to be more sensible. 7 éve
  Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. 7 éve
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 éve
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 éve
  Juan Linietsky 07bbcf91f7 basic contact shadows implementation, will most likely need some polishing 7 éve
  Juan Linietsky bc26f90581 Type renames: 8 éve
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 8 éve
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 éve
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 8 éve
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 éve
  Juan Linietsky 075fde7f26 work in progress global illumination 8 éve
  Juan Linietsky a7078a4be9 Done with lights and shadows (wonder if i'm missing something..) 8 éve
  Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 8 éve
  Juan Linietsky 53d8f2b1ec PBR more or less working, still working on bringing gizmos back 8 éve
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: 8 éve
  Hubert Jarosz 4a4f247914 remove trailing whitespace 8 éve
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 éve