Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky f3ad14224e -Add lightmapper %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 98cb49283d Ability to change indirect light energy. %!s(int64=7) %!d(string=hai) anos
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. %!s(int64=7) %!d(string=hai) anos
  Wilson E. Alvarez 072e379ffe Renamed function arguments to keep them consistent between declaration and implementation %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky eedb39091a Several fixes to directional shadows, closes #10926 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky a1d7c496b9 Improved default directional shadow params, added bias split scale, closes #9828 %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 7e5890d23d -Fix all shadow and culling related issues, fixes #9330 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 462d8ceb46 Fixed several bugs with directional light, and changed defaults to be more sensible. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 07bbcf91f7 basic contact shadows implementation, will most likely need some polishing %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky bc26f90581 Type renames: %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 075fde7f26 work in progress global illumination %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky a7078a4be9 Done with lights and shadows (wonder if i'm missing something..) %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 53d8f2b1ec PBR more or less working, still working on bringing gizmos back %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: %!s(int64=8) %!d(string=hai) anos
  Hubert Jarosz 4a4f247914 remove trailing whitespace %!s(int64=8) %!d(string=hai) anos
  George Marques 5be9ff7b67 Update copyright to 2016 in headers %!s(int64=9) %!d(string=hai) anos