Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 years ago |
Juan Linietsky
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34e58fd831
Added a function to cache texture opacity at a pixel, and modified editor to use it.
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6 years ago |
groud
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4d78e16bc1
Fixes the bad calculation of margin & anchors when child of Node2D
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6 years ago |
Gilles Roudiere
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72ed1e4244
Remove the selection rect for nodes that do not require it
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7 years ago |
ShyRed
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a23c0877f1
Update Sprite when Texture changes
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7 years ago |
Rémi Verschelde
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222516a815
Merge pull request #16756 from willnationsdev/shifted-rect-sprite
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7 years ago |
Will Nations
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b0bdb4456b
Expose Sprite._edit_get_rect for click rect access
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7 years ago |
Gilles Roudiere
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8dad41e395
2D editor GUI input rework. Changes are:
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7 years ago |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 years ago |
Rémi Verschelde
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459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
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7 years ago |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 years ago |
Bernhard Liebl
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8505871a87
More exact picking for canvas editor
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7 years ago |
Gilles Roudiere
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8d1f2b1857
Rework the canvas_item API for further improves to the canvas item editor
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7 years ago |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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7 years ago |
Juan Linietsky
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0288be1e76
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
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7 years ago |
Juan Linietsky
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5c6cac4e53
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
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7 years ago |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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8 years ago |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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8 years ago |
Rémi Verschelde
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f44ee891be
Style: Fix statements ending with ';;'
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8 years ago |
Juan Linietsky
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8ecc34bfae
removed unnecesary modulate funtions, which were superseded by self_modulate
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8 years ago |
Juan Linietsky
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118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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8 years ago |
Rémi Verschelde
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3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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8 years ago |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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8 years ago |
Juan Linietsky
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22d83bc9f6
Begining of GLES3 renderer:
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8 years ago |
Juan Linietsky
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7c1ab42571
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
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8 years ago |
Juan Linietsky
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c195c0df6b
-Added configuration warning system for nodes
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8 years ago |
George Marques
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5be9ff7b67
Update copyright to 2016 in headers
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9 years ago |
Juan Linietsky
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fdaa2920eb
Updated copyright year in all headers
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10 years ago |
Juan Linietsky
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7ea3e8267a
-Fixed a few bugs in Viewport
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11 years ago |
Juan Linietsky
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0b806ee0fc
GODOT IS OPEN SOURCE
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11 years ago |