Историја ревизија

Аутор SHA1 Порука Датум
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 пре 6 година
  Juan Linietsky 34e58fd831 Added a function to cache texture opacity at a pixel, and modified editor to use it. пре 6 година
  groud 4d78e16bc1 Fixes the bad calculation of margin & anchors when child of Node2D пре 6 година
  Gilles Roudiere 72ed1e4244 Remove the selection rect for nodes that do not require it пре 7 година
  ShyRed a23c0877f1 Update Sprite when Texture changes пре 7 година
  Rémi Verschelde 222516a815 Merge pull request #16756 from willnationsdev/shifted-rect-sprite пре 7 година
  Will Nations b0bdb4456b Expose Sprite._edit_get_rect for click rect access пре 7 година
  Gilles Roudiere 8dad41e395 2D editor GUI input rework. Changes are: пре 7 година
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting пре 7 година
  Rémi Verschelde 459ee51338 Merge pull request #15093 from poke1024/canvas-editor-select пре 7 година
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 пре 7 година
  Bernhard Liebl 8505871a87 More exact picking for canvas editor пре 7 година
  Gilles Roudiere 8d1f2b1857 Rework the canvas_item API for further improves to the canvas item editor пре 7 година
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers пре 7 година
  Juan Linietsky 0288be1e76 Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. пре 7 година
  Juan Linietsky 5c6cac4e53 Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. пре 7 година
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line пре 8 година
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) пре 8 година
  Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' пре 8 година
  Juan Linietsky 8ecc34bfae removed unnecesary modulate funtions, which were superseded by self_modulate пре 8 година
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. пре 8 година
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master пре 8 година
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! пре 8 година
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: пре 8 година
  Juan Linietsky 7c1ab42571 Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 пре 8 година
  Juan Linietsky c195c0df6b -Added configuration warning system for nodes пре 8 година
  George Marques 5be9ff7b67 Update copyright to 2016 in headers пре 9 година
  Juan Linietsky fdaa2920eb Updated copyright year in all headers пре 10 година
  Juan Linietsky 7ea3e8267a -Fixed a few bugs in Viewport пре 11 година
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE пре 11 година