Rémi Verschelde
|
b16c309f82
Update copyright statements to 2019
|
5 anos atrás |
Bastiaan Olij
|
a6df366b23
Moving lens distortion shader into drivers and adding GLES2 support
|
6 anos atrás |
Juan Linietsky
|
c83742ba86
-Lightmap and lightmap capture support for GLES2
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6 anos atrás |
Hein-Pieter van Braam
|
08f452d1a9
Fall back to GLES2 if GLES3 is not working
|
6 anos atrás |
Gustav Lund
|
35eb7f2d6a
Rasterizers are now in sync with engine
|
6 anos atrás |
Rémi Verschelde
|
e4213e66b2
Add missing copyright headers and fix formatting
|
6 anos atrás |
Rémi Verschelde
|
b50a9114b1
Update copyright statements to 2018
|
6 anos atrás |
Pedro J. Estébanez
|
3aa79fc1a3
Add ability to opt-out buffer swapping in `VS::draw()`
|
7 anos atrás |
Rémi Verschelde
|
bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
7 anos atrás |
Juan Linietsky
|
78177483b5
-Made visual server time affected by global time scale, closes #5583
|
7 anos atrás |
Juan Linietsky
|
98a3296702
Removal of Image from Variant, converted to a Resource.
|
7 anos atrás |
Juan Linietsky
|
7ba71fb243
Restored (And auto-generated) splash image
|
7 anos atrás |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
7 anos atrás |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
7 anos atrás |
Rémi Verschelde
|
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
|
7 anos atrás |
Juan Linietsky
|
4428115916
Everything returning to normal in 3D, still a long way to go
|
8 anos atrás |
Juan Linietsky
|
22d83bc9f6
Begining of GLES3 renderer:
|
8 anos atrás |