Rémi Verschelde
|
b16c309f82
Update copyright statements to 2019
|
5 年之前 |
Rémi Verschelde
|
f5532bb650
Fix unused variable and wrong warning workaround
|
6 年之前 |
Rémi Verschelde
|
f48ee838e7
Fix GCC 8 warnings about potentially unitialized variables
|
6 年之前 |
Rémi Verschelde
|
97b9697ea2
Fix some OSX and iOS Clang warnings
|
6 年之前 |
Rémi Verschelde
|
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
|
6 年之前 |
Rémi Verschelde
|
e4213e66b2
Add missing copyright headers and fix formatting
|
6 年之前 |
Rémi Verschelde
|
b50a9114b1
Update copyright statements to 2018
|
7 年之前 |
Matthias Hoelzl
|
4c76c6892c
Add placement deletes to avoid warnings on VC++
|
7 年之前 |
Rémi Verschelde
|
bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
7 年之前 |
Pedro J. Estébanez
|
02607b3103
Use atomics for memory use tracking
|
7 年之前 |
Rémi Verschelde
|
711ebafa71
Revert "Improve reliability of memory stats"
|
7 年之前 |
Pedro J. Estébanez
|
779693a79b
Implement byte-tagging of memory
|
7 年之前 |
Pedro J. Estébanez
|
490a2ff0b9
Improve reliability of memory stats
|
7 年之前 |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
7 年之前 |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
7 年之前 |
Juan Linietsky
|
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
|
8 年之前 |
Juan Linietsky
|
53ce643e52
-Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16
|
8 年之前 |
Rémi Verschelde
|
c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
8 年之前 |
Hubert Jarosz
|
4a4f247914
remove trailing whitespace
|
8 年之前 |
George Marques
|
5be9ff7b67
Update copyright to 2016 in headers
|
9 年之前 |
Juan Linietsky
|
4e46143499
some optimizations in godot memory handling
|
9 年之前 |
Juan Linietsky
|
fdaa2920eb
Updated copyright year in all headers
|
9 年之前 |
Juan Linietsky
|
0b806ee0fc
GODOT IS OPEN SOURCE
|
10 年之前 |