Cronologia Commit

Autore SHA1 Messaggio Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 anni fa
  Rémi Verschelde f5532bb650 Fix unused variable and wrong warning workaround 6 anni fa
  Rémi Verschelde f48ee838e7 Fix GCC 8 warnings about potentially unitialized variables 6 anni fa
  Rémi Verschelde 97b9697ea2 Fix some OSX and iOS Clang warnings 6 anni fa
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 anni fa
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 anni fa
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 anni fa
  Matthias Hoelzl 4c76c6892c Add placement deletes to avoid warnings on VC++ 7 anni fa
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 anni fa
  Pedro J. Estébanez 02607b3103 Use atomics for memory use tracking 7 anni fa
  Rémi Verschelde 711ebafa71 Revert "Improve reliability of memory stats" 7 anni fa
  Pedro J. Estébanez 779693a79b Implement byte-tagging of memory 7 anni fa
  Pedro J. Estébanez 490a2ff0b9 Improve reliability of memory stats 7 anni fa
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 anni fa
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 anni fa
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 8 anni fa
  Juan Linietsky 53ce643e52 -Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16 8 anni fa
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 anni fa
  Hubert Jarosz 4a4f247914 remove trailing whitespace 8 anni fa
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 anni fa
  Juan Linietsky 4e46143499 some optimizations in godot memory handling 9 anni fa
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 9 anni fa
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 10 anni fa