Commit Verlauf

Autor SHA1 Nachricht Datum
  Maxim Sheronov 0fffa45158 Fix enums bindings vor 7 Jahren
  SaracenOne 92bbd2d713 Script access to formatted arrays and blend_arrays in meshes. vor 7 Jahren
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers vor 7 Jahren
  Marc Gilleron 46cee03ad4 Bind missing ArrayMesh.ARRAY_MAX vor 7 Jahren
  Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants vor 7 Jahren
  Ignacio Etcheverry 2f290038d6 Removes type information from method binds vor 7 Jahren
  Juan Linietsky 66009706c9 -Ability to set default import presets for type vor 7 Jahren
  Ralph Minderhoud bf18c35dd7 Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh vor 7 Jahren
  Juan Linietsky fb72edf45e Properly exposed material types everywhere. vor 7 Jahren
  BastiaanOlij 9483613138 Godot 3.0 primitives as resources for use with MeshInstance vor 7 Jahren
  alexholly 935f730170 renamed all Rect3.pos to Rect3.position vor 7 Jahren
  Juan Linietsky 612ab8fcdb -Restored multithread capability to VisualServer vor 7 Jahren
  Juan Linietsky 5bf810b5db -Added proper access to depth texture from shader vor 7 Jahren
  Ferenc Arn f2a335d0c1 GDScript bindings for various missing Mesh functions. vor 7 Jahren
  Ramesh Ravone cc973b461b Revert " 3.0 recompute_aabb on add_surface" vor 7 Jahren
  Ramesh Ravone 930ad8fc8c 3.0 recompute_aabb on add_surface vor 7 Jahren
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line vor 7 Jahren
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. vor 7 Jahren
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) vor 7 Jahren
  Juan Linietsky da11d6d9e8 Many fixes to make exported scenes work better, still buggy. vor 7 Jahren
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD vor 7 Jahren
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD vor 7 Jahren
  Juan Linietsky 35b404ba08 Unify naming of blendshape / morphtarget into just "Blend Shape" vor 7 Jahren
  Juan Linietsky bc26f90581 Type renames: vor 7 Jahren
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector vor 7 Jahren
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. vor 7 Jahren
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master vor 7 Jahren
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! vor 7 Jahren
  reduz 0d4abf2aa3 fixed a horrible bug on Windows AMD, scenes saved until now in this branch vor 8 Jahren
  Juan Linietsky a732708b9d Blend shapes using transform feedback (GPU) vor 8 Jahren