Commit History

Autor SHA1 Mensaxe Data
  letheed 5ad9be4c24 Rename pos to position in user facing methods and variables %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 1894157c9f -Massive clean up to gizmos %!s(int64=7) %!d(string=hai) anos
  Bojidar Marinov 140f189a65 Add .to_local/.to_global methods on Node2D and Spatial %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 3ce046ee0c -Fixed SCREEN_TEXTURE and other related 2D shader parameters. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 04c749a1f0 New API for visibility in both CanvasItem and Spatial %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky a2903fc51d Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 4eab767a6f Rotation APIs: Better exposure for degrees methods %!s(int64=8) %!d(string=hai) anos
  Hubert Jarosz 4a4f247914 remove trailing whitespace %!s(int64=8) %!d(string=hai) anos
  George Marques 5be9ff7b67 Update copyright to 2016 in headers %!s(int64=8) %!d(string=hai) anos
  romulox_x 0b4830f3be Added set_hidden method to Spatial and CanvasItem %!s(int64=8) %!d(string=hai) anos
  reduz 2580ca01e6 Ability to keep collisionshapes and collisionpolygons when running the game. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky fdaa2920eb Updated copyright year in all headers %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 78694d8542 gui in 3D demo now uses area for input %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky a93e33f5c8 added spatial and node2d helper methods %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 549d344f0f Fixing Issues... %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 2ee4ac183b Little Bits %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky e086bccd63 Import 3D Scene Improvements %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE %!s(int64=10) %!d(string=hai) anos