Commit History

作者 SHA1 備註 提交日期
  Giantblargg 0c5eba826c Revert "In editor, instance DirectionalLight with an initial orientation" 7 年之前
  Poommetee Ketson 9cadb9e5f3 Bind unbound enums, rearrange some by value 7 年之前
  Marc Gilleron 2ac8c2fa91 In editor, instance DirectionalLight with an initial sun-like orientation 7 年之前
  Maxim Sheronov 0fffa45158 Fix enums bindings 7 年之前
  Hein-Pieter van Braam 5e18967d77 Fix serveral recent new clang-format errors 7 年之前
  Juan Linietsky eedb39091a Several fixes to directional shadows, closes #10926 7 年之前
  Juan Linietsky a1d7c496b9 Improved default directional shadow params, added bias split scale, closes #9828 7 年之前
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 年之前
  Juan Linietsky 2cc8309249 Merge pull request #10351 from neikeq/enums-are-for-the-weak 7 年之前
  Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants 7 年之前
  Juan Linietsky 541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint 7 年之前
  Juan Linietsky 7e5890d23d -Fix all shadow and culling related issues, fixes #9330 7 年之前
  Ignacio Etcheverry 90b8a5b71e Removes editor_hint from SceneTree 7 年之前
  Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense. 7 年之前
  Juan Linietsky 462d8ceb46 Fixed several bugs with directional light, and changed defaults to be more sensible. 7 年之前
  Juan Linietsky 95c248e24f Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 7 年之前
  Juan Linietsky b21d45e4e1 Change Omni light default mode to Cube, avoids users confusing it as a bug, closes #8813 7 年之前
  Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. 7 年之前
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 年之前
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 年之前
  Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 7 年之前
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 7 年之前
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD 7 年之前
  Juan Linietsky 07bbcf91f7 basic contact shadows implementation, will most likely need some polishing 7 年之前
  Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' 7 年之前
  Juan Linietsky 04c749a1f0 New API for visibility in both CanvasItem and Spatial 7 年之前
  Juan Linietsky bc26f90581 Type renames: 7 年之前
  Juan Linietsky 4338c90163 It is now possible to name layers of different kinds! 7 年之前
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 7 年之前
  Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script 7 年之前