Giantblargg
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0c5eba826c
Revert "In editor, instance DirectionalLight with an initial orientation"
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7 years ago |
Poommetee Ketson
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9cadb9e5f3
Bind unbound enums, rearrange some by value
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7 years ago |
Marc Gilleron
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2ac8c2fa91
In editor, instance DirectionalLight with an initial sun-like orientation
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7 years ago |
Maxim Sheronov
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0fffa45158
Fix enums bindings
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7 years ago |
Hein-Pieter van Braam
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5e18967d77
Fix serveral recent new clang-format errors
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7 years ago |
Juan Linietsky
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eedb39091a
Several fixes to directional shadows, closes #10926
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7 years ago |
Juan Linietsky
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a1d7c496b9
Improved default directional shadow params, added bias split scale, closes #9828
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7 years ago |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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7 years ago |
Juan Linietsky
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2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
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7 years ago |
Ignacio Etcheverry
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32dd9a9f66
ClassDB: Provide the enum name of integer constants
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7 years ago |
Juan Linietsky
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541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
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7 years ago |
Juan Linietsky
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7e5890d23d
-Fix all shadow and culling related issues, fixes #9330
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7 years ago |
Ignacio Etcheverry
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90b8a5b71e
Removes editor_hint from SceneTree
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7 years ago |
Juan Linietsky
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25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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7 years ago |
Juan Linietsky
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462d8ceb46
Fixed several bugs with directional light, and changed defaults to be more sensible.
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7 years ago |
Juan Linietsky
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95c248e24f
Remove default shadow bias of 0.1 for spot and omni light, fixes #8654
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7 years ago |
Juan Linietsky
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b21d45e4e1
Change Omni light default mode to Cube, avoids users confusing it as a bug, closes #8813
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7 years ago |
Juan Linietsky
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98a3296702
Removal of Image from Variant, converted to a Resource.
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7 years ago |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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7 years ago |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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7 years ago |
Juan Linietsky
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de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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7 years ago |
Hein-Pieter van Braam
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411ee71b4d
Rename the _MD macro to D_METHOD
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7 years ago |
Hein-Pieter van Braam
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0f687f0ccb
Remove use of _SCS from ADD_METHOD
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7 years ago |
Juan Linietsky
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07bbcf91f7
basic contact shadows implementation, will most likely need some polishing
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7 years ago |
Rémi Verschelde
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f44ee891be
Style: Fix statements ending with ';;'
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7 years ago |
Juan Linietsky
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04c749a1f0
New API for visibility in both CanvasItem and Spatial
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7 years ago |
Juan Linietsky
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bc26f90581
Type renames:
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7 years ago |
Juan Linietsky
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4338c90163
It is now possible to name layers of different kinds!
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7 years ago |
Juan Linietsky
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2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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7 years ago |
Juan Linietsky
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b085c40edf
-Conversion of most properties to a simpler syntax, easier to use by script
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7 years ago |